From 1ead8498b09e8608a8ed41f71dfc1847bccd0541 Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Sat, 22 Jun 2013 21:23:59 +0000 Subject: [PATCH] gpu: move Video::Clear to Renderer::Clear. --- neercs/video/render.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/neercs/video/render.cpp b/neercs/video/render.cpp index dd5dafb..95212b6 100644 --- a/neercs/video/render.cpp +++ b/neercs/video/render.cpp @@ -1452,12 +1452,12 @@ void Render::Draw2D() RenderContext rc; rc.SetBlendFunc(BlendFunc::SrcColor, BlendFunc::DstAlpha); + rc.SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); + rc.SetClearDepth(1.0f); // set depth buffer glEnable(GL_TEXTURE_2D); - rc.SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); - rc.SetClearDepth(1.0f); // set depth buffer - Video::Clear(ClearMask::Color | ClearMask::Depth); + g_renderer->Clear(ClearMask::Color | ClearMask::Depth); m_txt_screen->Blit(border, canvas_size); if (g_setup)