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@@ -22,10 +22,10 @@ uniform mat4 u_Transform; |
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void main() |
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{ |
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#if HAVE_SHADER_4 |
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uint in_Attr = in_Color0; |
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uint in_Attr = in_Color0; |
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uint in_Char = in_Color1; |
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#else |
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vec4 in_Attr = in_Color0; |
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vec4 in_Attr = in_Color0; |
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vec4 in_Char = in_Color1; |
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float in_VertexID = in_Position; |
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#endif |
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