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@@ -685,8 +685,8 @@ void Render::TickGame(float seconds) |
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} |
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} |
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/* informations */ |
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/* informations */ |
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int w = caca_get_canvas_width(m_cv_setup); |
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int h = caca_get_canvas_height(m_cv_setup); |
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int w = caca_get_canvas_width(m_cv_screen); |
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int h = caca_get_canvas_height(m_cv_screen); |
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caca_set_color_argb(m_cv_setup, 0xfff, 0x000); |
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caca_set_color_argb(m_cv_setup, 0xfff, 0x000); |
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caca_printf(m_cv_setup, 0, 0, "%i*%i", w, h); |
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caca_printf(m_cv_setup, 0, 0, "%i*%i", w, h); |
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} |
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} |
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@@ -1059,7 +1059,8 @@ void Render::Draw2D() |
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m_txt_screen->Blit(border, canvas_size); |
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m_txt_screen->Blit(border, canvas_size); |
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if (m_setup) |
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if (m_setup) |
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m_txt_setup->Blit(border, canvas_size); |
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m_txt_setup->Blit(border + canvas_size / 8, |
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canvas_size - canvas_size / 4); |
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//if (m_polygon) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH); |
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//if (m_polygon) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH); |
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glLineWidth((m_polygon)?2.0f:1.0f); |
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glLineWidth((m_polygon)?2.0f:1.0f); |
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