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@@ -93,15 +93,17 @@ ivec2 font_size(8,8); // font size |
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ivec2 canvas_char(0,0); // canvas char number |
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ivec2 canvas_size(0,0); // caca size |
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/* setup variable */ |
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bool setup_switch=false; // switch [option/item] |
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int setup_option=0; // selected option |
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int setup_option_n=6; // option number |
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int setup_item=-1; // selected item |
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int setup_item=0; // selected item |
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int setup_item_n=8; // item number |
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ivec2 setup_p(1,1); // position [x,y] |
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ivec3 setup_size(30,0,12); // size [w,h,split] |
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ivec2 setup_color(0x678,0x234); // size [w,h] |
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char const *setup_text[] = { |
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"remanency", |
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"enable", |
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"buffer new frame", |
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"buffer old frame", |
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"source", |
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@@ -109,16 +111,15 @@ char const *setup_text[] = { |
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"", |
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"", |
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"", |
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"", |
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"blur/glow", |
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"blur center", |
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"blur corner", |
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"glow/blur", |
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"glow enable", |
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"glow large center", |
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"glow large corner", |
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"glow small center", |
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"glow small corner", |
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"", |
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"", |
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"blur enable", |
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"blur center", |
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"blur corner", |
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"color", |
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"filter red", |
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"filter green", |
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@@ -161,10 +162,10 @@ float value, angle, radius, scale, speed; |
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/* shader variable */ |
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vec2 buffer(0.75f,0.25f); // [new frame mix,old frame mix] |
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vec2 remanency(0.25f,0.75f); // remanency [source mix,buffer mix] |
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vec2 blur(0.25f,0.75f); // glow radius [center,corner] |
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vec2 glow_mix(0.5f,0.5f); // glow mix [source mix,glow mix] |
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vec2 glow_large(2.0f,2.0f); // large glow radius [center,corner] |
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vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] |
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vec2 blur(0.25f,0.75f); // glow radius [center,corner] |
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//vec3 radial(2.0f,0.8f,0); // radial [mix,strength,color mode] |
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//------------------------------// [IDEAS] http://www.youtube.com/watch?v=d1qEP2vMe-I |
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float postfx_deform = 0.625f; // deformation ratio |
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@@ -180,22 +181,46 @@ vec4 postfx_moire_v(0.75f,-0.25f,1.0f,1.5f); |
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bool postfx_scanline = true; // scanline |
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vec4 postfx_scanline_h(0.75f, 0.25f,0.0f,2.0f);// vertical scanline [base,variable,repeat x,repeat y] |
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vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f);// horizontal scanline [base,variable,repeat x,repeat y] |
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//------------------------------// |
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//00:29 <@sam> Array<vec4> toto; |
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//00:29 <@sam> toto << vec4(1.f, 2.f, 3.f, 4.f); |
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vec4 setup_var[]={ |
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vec4(0), /* remanency */ |
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vec4(0, 1, 1, 1), |
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vec4(0.0f, 1.0f, 0.1f, buffer.x), |
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vec4(0.0f, 1.0f, 0.1f, buffer.y), |
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vec4(0.0f, 1.0f, 0.1f, remanency.x), |
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vec4(0.0f, 1.0f, 0.1f, remanency.y), |
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vec4(0), |
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vec4(0), |
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vec4(0), |
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vec4(0), /* glow/blur */ |
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vec4(0, 1, 1, 0), |
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vec4(0.0f, 8.0f, 0.1f, glow_large.x), |
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vec4(0.0f, 8.0f, 0.1f, glow_large.y), |
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vec4(0.0f, 4.0f, 0.1f, glow_small.x), |
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vec4(0.0f, 4.0f, 0.1f, glow_small.y), |
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vec4(0, 1, 1, 0), |
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vec4(0.0f, 2.0f, 0.1f, blur.x), |
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vec4(0.0f, 2.0f, 0.1f, blur.y), |
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vec4(0) /* color */ |
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}; |
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Shader *shader_simple; |
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Shader *shader_blur_h, *shader_blur_v; |
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Shader *shader_remanency, *shader_glow, *shader_radial, *shader_postfx; |
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// shader variables |
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ShaderUniform shader_simple_texture; |
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ShaderUniform shader_blur_h_texture, |
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shader_blur_h_radius, |
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shader_blur_v_texture, |
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shader_blur_v_radius; |
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ShaderUniform shader_remanency_source, |
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shader_remanency_buffer, |
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shader_remanency_mix; |
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ShaderUniform shader_glow_glow, |
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shader_glow_source, |
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shader_glow_mix; |
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ShaderUniform shader_blur_h_texture, |
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shader_blur_h_radius, |
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shader_blur_v_texture, |
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shader_blur_v_radius; |
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ShaderUniform shader_radial_texture, |
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shader_radial_screen_size, |
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shader_radial_time, |
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@@ -269,14 +294,6 @@ int Render::InitDraw(void) |
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// shader simple |
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shader_simple = Shader::Create(lolfx_simple); |
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shader_simple_texture = shader_simple->GetUniformLocation("texture"); |
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// shader blur horizontal |
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shader_blur_h = Shader::Create(lolfx_blurh); |
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shader_blur_h_texture = shader_blur_h->GetUniformLocation("texture"); |
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shader_blur_h_radius = shader_blur_h->GetUniformLocation("radius"); |
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// shader blur vertical |
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shader_blur_v = Shader::Create(lolfx_blurv); |
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shader_blur_v_texture = shader_blur_v->GetUniformLocation("texture"); |
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shader_blur_v_radius = shader_blur_v->GetUniformLocation("radius"); |
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// shader remanency |
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shader_remanency = Shader::Create(lolfx_remanency); |
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shader_remanency_source = shader_remanency->GetUniformLocation("source"); |
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@@ -287,6 +304,14 @@ int Render::InitDraw(void) |
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shader_glow_glow = shader_glow->GetUniformLocation("glow"); |
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shader_glow_source = shader_glow->GetUniformLocation("source"); |
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shader_glow_mix = shader_glow->GetUniformLocation("mix"); |
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// shader blur horizontal |
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shader_blur_h = Shader::Create(lolfx_blurh); |
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shader_blur_h_texture = shader_blur_h->GetUniformLocation("texture"); |
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shader_blur_h_radius = shader_blur_h->GetUniformLocation("radius"); |
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// shader blur vertical |
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shader_blur_v = Shader::Create(lolfx_blurv); |
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shader_blur_v_texture = shader_blur_v->GetUniformLocation("texture"); |
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shader_blur_v_radius = shader_blur_v->GetUniformLocation("radius"); |
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// shader radial |
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shader_radial = Shader::Create(lolfx_radial); |
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shader_radial_texture = shader_radial->GetUniformLocation("texture"); |
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@@ -347,10 +372,9 @@ Render::Render(caca_canvas_t *caca) |
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m_setup(true), |
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m_shader(true), |
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m_shader_remanency(true), |
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m_shader_glow(true), |
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m_shader_blur(true), |
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m_shader_fx(true), |
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m_shader_postfx(true), |
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m_shader_glow(false), |
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m_shader_blur(false), |
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m_shader_postfx(false), |
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m_border(false) |
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{ |
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text_render = new TextRender(m_caca, font_size); |
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@@ -387,8 +411,8 @@ void Render::TickDraw(float seconds) |
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} |
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if (Input::GetButtonState(284/*SDLK_F3*/) && (timer - timer_key > timer_key_repeat)) |
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{ |
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m_shader_blur = !m_shader_blur; |
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m_shader_glow = !m_shader_glow; |
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m_shader_blur = !m_shader_blur; |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(285/*SDLK_F4*/)&&(timer-timer_key>timer_key_repeat)) |
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@@ -402,40 +426,66 @@ void Render::TickDraw(float seconds) |
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} |
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if (Input::GetButtonState(273/*SDLK_UP*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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if (setup_item == -1) |
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if (m_setup) |
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{ |
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setup_option--; |
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if (setup_option < 0) setup_option = setup_option_n - 1; |
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} |
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else |
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{ |
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setup_item--; |
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if (setup_item < 0) setup_item = setup_item_n - 1; |
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if (!setup_switch) |
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{ |
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setup_option--; |
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if (setup_option < 0) setup_option = setup_option_n - 1; |
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setup_item = 0; |
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} |
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else |
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{ |
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setup_item--; |
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if (setup_item < 0) setup_item = setup_item_n - 1; |
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} |
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} |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(274/*SDLK_DOWN*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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if (setup_item == -1) |
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{ |
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setup_option++; |
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if (setup_option > setup_option_n - 1) setup_option = 0; |
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} |
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else |
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if (m_setup) |
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{ |
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setup_item++; |
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if (setup_item > setup_item_n - 1) setup_item = 0; |
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if (!setup_switch) |
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{ |
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setup_option++; |
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if (setup_option > setup_option_n - 1) setup_option = 0; |
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setup_item = 0; |
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} |
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else |
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{ |
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setup_item++; |
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if (setup_item > setup_item_n - 1) setup_item = 0; |
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} |
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} |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(276/*SDLK_LEFT*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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setup_item = -1; |
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if (m_setup && setup_switch) |
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{ |
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int k = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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setup_var[k].w -= setup_var[k].z; |
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if (setup_var[k].w < setup_var[k].x) setup_var[k].w = setup_var[k].x; |
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} |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(275/*SDLK_RIGHT*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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setup_item = 0; |
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if (m_setup && setup_switch) |
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{ |
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int k = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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setup_var[k].w += setup_var[k].z; |
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if (setup_var[k].w > setup_var[k].y) setup_var[k].w = setup_var[k].y; |
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} |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(13/*SDLK_RETURN*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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if (m_setup) |
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{ |
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setup_switch = !setup_switch; |
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} |
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timer_key = timer; |
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} |
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@@ -510,7 +560,7 @@ void Render::TickDraw(float seconds) |
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{ |
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int y = setup_p.y + 1 + i; |
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int k = i * (setup_item_n + 1); |
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if (setup_option != i) |
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if (setup_option != i || setup_switch) |
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{ |
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caca_set_color_argb(m_caca, setup_color.x, setup_color.y); |
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caca_put_str(m_caca, setup_p.x + 1, y, setup_text[k]); |
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@@ -527,7 +577,7 @@ void Render::TickDraw(float seconds) |
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{ |
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int y = setup_p.y + 1 + i; |
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int k = setup_option * (setup_item_n + 1) + 1; |
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if (setup_option != i) |
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if (setup_item != i || !setup_switch) |
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{ |
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caca_set_color_argb(m_caca, setup_color.x, setup_color.y); |
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caca_put_str(m_caca, setup_p.x + setup_size.z + 1, y, setup_text[k + i]); |
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@@ -535,10 +585,22 @@ void Render::TickDraw(float seconds) |
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else |
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{ |
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caca_set_color_argb(m_caca, setup_color.y, setup_color.x); |
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caca_draw_line(m_caca, setup_p.x + setup_size.z + 1, y, setup_p.x + setup_size.x, y,' '); |
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caca_draw_line(m_caca, setup_p.x + setup_size.z, y, setup_p.x + setup_size.x, y,' '); |
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caca_put_str(m_caca, setup_p.x + setup_size.z + 1, y, setup_text[k + i]); |
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} |
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} |
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/* display variable */ |
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int y = setup_p.y + setup_size.y; |
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caca_set_color_argb(m_caca, setup_color.y, setup_color.x); |
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caca_draw_line(m_caca, setup_p.x, y, setup_p.x + setup_size.x, y,' '); |
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if (setup_switch) |
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{ |
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int k = setup_option * (setup_item_n + 1) + 1 + setup_item; |
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int w = setup_size.x - 3 - 4; |
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caca_printf(m_caca, setup_p.x + setup_size.x - 4, y, "%4.2f", setup_var[k].w); |
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caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + w, y,'-'); |
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if(setup_var[k].w > setup_var[k].x) caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + int(w / (setup_var[k].y - setup_var[k].x) * setup_var[k].w), y,'X'); |
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} |
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} |
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Draw2D(); |
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@@ -636,7 +698,7 @@ void Render::Draw3D() |
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} |
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// shader glow |
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if (m_shader_fx && m_shader_glow) |
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if (m_shader_glow) |
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{ |
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// shader blur horizontal |
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fbo_blur_h->Bind(); |
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@@ -688,7 +750,7 @@ void Render::Draw3D() |
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fbo_front->Unbind(); |
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} |
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if (m_shader_fx && m_shader_blur) |
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if (m_shader_blur) |
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{ |
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// shader blur horizontal |
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fbo_ping->Bind(); |
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@@ -745,4 +807,4 @@ void Render::Draw3D() |
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Render::~Render() |
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{ |
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} |
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} |