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updated window frame, borders and cacanvas size

master
rez Sam Hocevar <sam@hocevar.net> hace 12 años
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commit
4243d73aa8
Se han modificado 2 ficheros con 21 adiciones y 56 borrados
  1. +20
    -55
      neercs/video/render.cpp
  2. +1
    -1
      neercs/video/render.h

+ 20
- 55
neercs/video/render.cpp Ver fichero

@@ -81,16 +81,15 @@ float beat_angle = 0; // angle
float beat_value = 0; // value
float beat_speed = 2.0f; // speed
/* window variable */
int window_m; // margin
ivec2 border; // margin
int window_vtx[8]; // vertex array
ivec2 ratio_2d(2,4); // 2d ratio
/* text variable */
ivec2 ratio_2d(2,2); // 2d ratio
ivec2 map_size(256,256); // texture map size
ivec2 font_size(8,8); // font size
ivec2 text_size(80,25); // text size
ivec2 text_size(0,0); // text size
ivec2 blit_top(0,0); // text blit top position
ivec2 blit_bottom(0,0); // text blit bottom position
int shell_vtx[8]; // vertex array
float shell_tex[] = {1.0f, 0.96875f, 1.0f, 1.0f, 0.78125f, 1.0f, 0.78125f, 0.96875f};
/* common variable */
float value, angle, radius, scale, speed;
/* shader variable */
@@ -232,11 +231,11 @@ int Render::InitDraw(void)
return true;
}

int Render::CreateGLWindow()
int Render::CreateGLWindow(caca_canvas_t *caca)
{
screen_size = Video::GetSize();

window_m = 12 * ratio_2d.x;
border = 12 * ratio_2d;
window_vtx[0] = font_size.x * ratio_2d.x / 2.0f;
window_vtx[1] = font_size.y * ratio_2d.y / 2.0f;
window_vtx[2] = font_size.x * ratio_2d.x / 2.0f;
@@ -245,19 +244,16 @@ int Render::CreateGLWindow()
window_vtx[5] = -font_size.y * ratio_2d.y / 2.0f;
window_vtx[6] = -font_size.x * ratio_2d.x / 2.0f;
window_vtx[7] = font_size.y * ratio_2d.y / 2.0f;
shell_vtx[0] = window_m + 58 * ratio_2d.x;
shell_vtx[1] = window_m + (font_size.y + 1) * ratio_2d.y;
shell_vtx[2] = window_m + 58 * ratio_2d.x;
shell_vtx[3] = window_m + ratio_2d.y;
shell_vtx[4] = window_m + 2 * ratio_2d.x;
shell_vtx[5] = window_m + ratio_2d.y;
shell_vtx[6] = window_m + 2 * ratio_2d.x;
shell_vtx[7] = window_m + (font_size.y + 1) * ratio_2d.y;

blit_top = ivec2(window_m, window_m + font_size.y * ratio_2d.y) + ratio_2d * 2;
blit_bottom = screen_size - ivec2(window_m * 2, window_m * 2 + font_size.y * ratio_2d.y) + ratio_2d * 2;
ivec2 current_size = (screen_size - border * 2);
text_size = current_size / (font_size * ratio_2d);

//caca_set_canvas_size(m_caca,20,10);
//border

blit_top = border;
blit_bottom = screen_size - border * 2;

caca_set_canvas_size(caca,text_size.x,text_size.y);

InitDraw();
return true;
@@ -268,7 +264,7 @@ Render::Render(caca_canvas_t *caca)
m_ready(false),
m_pause(false),
m_polygon(true),
m_shader(true),
m_shader(false),
m_shader_blur(true),
m_shader_glow(true),
m_shader_fx(true),
@@ -314,7 +310,7 @@ void Render::TickDraw(float seconds)

if (!m_ready)
{
CreateGLWindow();
CreateGLWindow(m_caca);
text_render->Init();
m_ready = true;
}
@@ -399,41 +395,10 @@ void Render::Draw2D()
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor3f(1.0f,1.0f,1.0f);
rectangle(window_m,window_m,screen_size.x-53*ratio_2d.x-window_m*2,(font_size.y+2)*ratio_2d.y);
rectangle(screen_size.x-51*ratio_2d.x-window_m,window_m,22*ratio_2d.x,(font_size.y+2)*ratio_2d.y);
rectangle(screen_size.x-27*ratio_2d.x-window_m,window_m,22*ratio_2d.x,(font_size.y+2)*ratio_2d.y);
rectangle(screen_size.x-3*ratio_2d.x-window_m,window_m,3*ratio_2d.x,(font_size.y+2)*ratio_2d.y);
rectangle(window_m,window_m+(font_size.y+2)*ratio_2d.y,2*ratio_2d.x,screen_size.y-(font_size.y+2)*ratio_2d.y-window_m*2);
rectangle(screen_size.x-2*ratio_2d.x-window_m,window_m+(font_size.y+2)*ratio_2d.y,2*ratio_2d.x,screen_size.y-(font_size.y+2)*ratio_2d.y-window_m*2);
rectangle(window_m+2*ratio_2d.x,screen_size.y-ratio_2d.y-window_m,screen_size.x-4*ratio_2d.x-window_m*2,ratio_2d.y);
glColor3f(screen_color.x,screen_color.y,screen_color.z);
rectangle(window_m+2*ratio_2d.x,window_m+ratio_2d.y,56*ratio_2d.x,font_size.y*ratio_2d.y);
rectangle(window_m+60*ratio_2d.x,window_m+2*ratio_2d.y,screen_size.x-115*ratio_2d.x-window_m*2,2*ratio_2d.y);
rectangle(window_m+60*ratio_2d.x,window_m+6*ratio_2d.y,screen_size.x-115*ratio_2d.x-window_m*2,2*ratio_2d.y);
rectangle(screen_size.x-49*ratio_2d.x-window_m,window_m+ratio_2d.y,14*ratio_2d.x,6*ratio_2d.y);
glColor3f(1.0f,1.0f,1.0f);
rectangle(screen_size.x-47*ratio_2d.x-window_m,window_m+2*ratio_2d.y,10*ratio_2d.x,4*ratio_2d.y);
glColor3f(0,0,0);
rectangle(screen_size.x-45*ratio_2d.x-window_m,window_m+3*ratio_2d.y,14*ratio_2d.x,6*ratio_2d.y);
rectangle(screen_size.x-25*ratio_2d.x-window_m,window_m+1*ratio_2d.y,14*ratio_2d.x,6*ratio_2d.y);
glColor3f(screen_color.x,screen_color.y,screen_color.z);
rectangle(screen_size.x-21*ratio_2d.x-window_m,window_m+2*ratio_2d.y,14*ratio_2d.x,7*ratio_2d.y);
glColor3f(1.0f,1.0f,1.0f);
rectangle(screen_size.x-19*ratio_2d.x-window_m,window_m+3*ratio_2d.y,10*ratio_2d.x,5*ratio_2d.y);
rectangle(screen_size.x-16*ratio_2d.x-window_m,screen_size.y-9*ratio_2d.y-window_m,14*ratio_2d.x,8*ratio_2d.y);
glColor3f(screen_color.x,screen_color.y,screen_color.z);
rectangle(screen_size.x-14*ratio_2d.x-window_m,screen_size.y-8*ratio_2d.y-window_m,12*ratio_2d.x,7*ratio_2d.y);
glColor3f(1.0f,1.0f,1.0f);
rectangle(screen_size.x-8*ratio_2d.x-window_m,screen_size.y-8*ratio_2d.y-window_m,8*ratio_2d.x,2*ratio_2d.y);
rectangle(screen_size.x-14*ratio_2d.x-window_m,screen_size.y-5*ratio_2d.y-window_m,4*ratio_2d.x,5*ratio_2d.y);
rectangle(screen_size.x-12*ratio_2d.x-window_m,screen_size.y-7*ratio_2d.y-window_m,2*ratio_2d.x,1*ratio_2d.y);
rectangle(screen_size.x-8*ratio_2d.x-window_m,screen_size.y-5*ratio_2d.y-window_m,4*ratio_2d.x,3*ratio_2d.y);
glEnable(GL_BLEND);
if(m_polygon) glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_ONE, GL_ONE);
glVertexPointer(2, GL_INT, 0, shell_vtx);
glTexCoordPointer(2, GL_FLOAT, 0, shell_tex);
glDrawArrays(GL_QUADS, 0, 4);
rectangle(border.x+ratio_2d.x,border.y,screen_size.x-2*ratio_2d.x-border.x*2,ratio_2d.y);//(font_size.y+2)*ratio_2d.y);
rectangle(border.x,border.y+ratio_2d.y,ratio_2d.x,screen_size.y-ratio_2d.y*2-border.y*2);
rectangle(screen_size.x-ratio_2d.x-border.x,border.y+ratio_2d.y,ratio_2d.x,screen_size.y-2*ratio_2d.y-border.y*2);
rectangle(border.x+ratio_2d.x,screen_size.y-ratio_2d.y-border.y,screen_size.x-2*ratio_2d.x-border.x*2,ratio_2d.y);
glEnable(GL_BLEND);
}



+ 1
- 1
neercs/video/render.h Ver fichero

@@ -20,7 +20,7 @@ protected:
void Draw3D();

private:
int CreateGLWindow();
int CreateGLWindow(caca_canvas_t *m_caca);
int InitDraw();
void Pause();
void Shader();


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