diff --git a/neercs/video/render.cpp b/neercs/video/render.cpp index 05d67cb..eaea2da 100644 --- a/neercs/video/render.cpp +++ b/neercs/video/render.cpp @@ -174,59 +174,56 @@ int Render::InitDraw(void) glEnable(GL_CULL_FACE); // disable cull face glCullFace(GL_BACK); // don't draw front face - if (m_shader) - { - /* Initialise framebuffer objects */ - fbo_back = new FrameBuffer(screen_size); - fbo_front = new FrameBuffer(screen_size); - fbo_blur_h = new FrameBuffer(screen_size / glow_fbo_size); - fbo_blur_v = new FrameBuffer(screen_size / glow_fbo_size); - fbo_ping = new FrameBuffer(screen_size); - fbo_pong = new FrameBuffer(screen_size); - // shader simple - shader_simple = Shader::Create(lolfx_simple); - shader_simple_texture = shader_simple->GetUniformLocation("texture"); - // shader blur horizontal - shader_blur_h = Shader::Create(lolfx_blurh); - shader_blur_h_texture = shader_blur_h->GetUniformLocation("texture"); - shader_blur_h_screen_size = shader_blur_h->GetUniformLocation("screen_size"); - shader_blur_h_time = shader_blur_h->GetUniformLocation("time"); - shader_blur_h_value = shader_blur_h->GetUniformLocation("value"); - // shader blur vertical - shader_blur_v = Shader::Create(lolfx_blurv); - shader_blur_v_texture = shader_blur_v->GetUniformLocation("texture"); - shader_blur_v_screen_size = shader_blur_v->GetUniformLocation("screen_size"); - shader_blur_v_time = shader_blur_v->GetUniformLocation("time"); - shader_blur_v_value = shader_blur_v->GetUniformLocation("value"); - // shader glow - shader_glow = Shader::Create(lolfx_glow); - shader_glow_texture = shader_glow->GetUniformLocation("texture"); - shader_glow_texture_prv = shader_glow->GetUniformLocation("texture_prv"); - shader_glow_screen_size = shader_glow->GetUniformLocation("screen_size"); - shader_glow_time = shader_glow->GetUniformLocation("time"); - shader_glow_step = shader_glow->GetUniformLocation("step"); - shader_glow_value1 = shader_glow->GetUniformLocation("value1"); - shader_glow_value2 = shader_glow->GetUniformLocation("value2"); - // shader radial - shader_radial = Shader::Create(lolfx_radial); - shader_radial_texture = shader_radial->GetUniformLocation("texture"); - shader_radial_screen_size = shader_radial->GetUniformLocation("screen_size"); - shader_radial_time = shader_radial->GetUniformLocation("time"); - shader_radial_value1 = shader_radial->GetUniformLocation("value1"); - shader_radial_value2 = shader_radial->GetUniformLocation("value2"); - shader_radial_color = shader_radial->GetUniformLocation("color"); - // shader postfx - shader_postfx = Shader::Create(lolfx_postfx); - shader_postfx_texture = shader_postfx->GetUniformLocation("texture"); - shader_postfx_texture_2d = shader_postfx->GetUniformLocation("texture_2d"); - shader_postfx_screen_size = shader_postfx->GetUniformLocation("screen_size"); - shader_postfx_time = shader_postfx->GetUniformLocation("time"); - shader_postfx_flash = shader_postfx->GetUniformLocation("flash"); - shader_postfx_value = shader_postfx->GetUniformLocation("value"); - shader_postfx_deform = shader_postfx->GetUniformLocation("deform"); - shader_postfx_scanline = shader_postfx->GetUniformLocation("scanline"); - shader_postfx_sync = shader_postfx->GetUniformLocation("sync"); - } + /* Initialise framebuffer objects */ + fbo_back = new FrameBuffer(screen_size); + fbo_front = new FrameBuffer(screen_size); + fbo_blur_h = new FrameBuffer(screen_size / glow_fbo_size); + fbo_blur_v = new FrameBuffer(screen_size / glow_fbo_size); + fbo_ping = new FrameBuffer(screen_size); + fbo_pong = new FrameBuffer(screen_size); + // shader simple + shader_simple = Shader::Create(lolfx_simple); + shader_simple_texture = shader_simple->GetUniformLocation("texture"); + // shader blur horizontal + shader_blur_h = Shader::Create(lolfx_blurh); + shader_blur_h_texture = shader_blur_h->GetUniformLocation("texture"); + shader_blur_h_screen_size = shader_blur_h->GetUniformLocation("screen_size"); + shader_blur_h_time = shader_blur_h->GetUniformLocation("time"); + shader_blur_h_value = shader_blur_h->GetUniformLocation("value"); + // shader blur vertical + shader_blur_v = Shader::Create(lolfx_blurv); + shader_blur_v_texture = shader_blur_v->GetUniformLocation("texture"); + shader_blur_v_screen_size = shader_blur_v->GetUniformLocation("screen_size"); + shader_blur_v_time = shader_blur_v->GetUniformLocation("time"); + shader_blur_v_value = shader_blur_v->GetUniformLocation("value"); + // shader glow + shader_glow = Shader::Create(lolfx_glow); + shader_glow_texture = shader_glow->GetUniformLocation("texture"); + shader_glow_texture_prv = shader_glow->GetUniformLocation("texture_prv"); + shader_glow_screen_size = shader_glow->GetUniformLocation("screen_size"); + shader_glow_time = shader_glow->GetUniformLocation("time"); + shader_glow_step = shader_glow->GetUniformLocation("step"); + shader_glow_value1 = shader_glow->GetUniformLocation("value1"); + shader_glow_value2 = shader_glow->GetUniformLocation("value2"); + // shader radial + shader_radial = Shader::Create(lolfx_radial); + shader_radial_texture = shader_radial->GetUniformLocation("texture"); + shader_radial_screen_size = shader_radial->GetUniformLocation("screen_size"); + shader_radial_time = shader_radial->GetUniformLocation("time"); + shader_radial_value1 = shader_radial->GetUniformLocation("value1"); + shader_radial_value2 = shader_radial->GetUniformLocation("value2"); + shader_radial_color = shader_radial->GetUniformLocation("color"); + // shader postfx + shader_postfx = Shader::Create(lolfx_postfx); + shader_postfx_texture = shader_postfx->GetUniformLocation("texture"); + shader_postfx_texture_2d = shader_postfx->GetUniformLocation("texture_2d"); + shader_postfx_screen_size = shader_postfx->GetUniformLocation("screen_size"); + shader_postfx_time = shader_postfx->GetUniformLocation("time"); + shader_postfx_flash = shader_postfx->GetUniformLocation("flash"); + shader_postfx_value = shader_postfx->GetUniformLocation("value"); + shader_postfx_deform = shader_postfx->GetUniformLocation("deform"); + shader_postfx_scanline = shader_postfx->GetUniformLocation("scanline"); + shader_postfx_sync = shader_postfx->GetUniformLocation("sync"); return true; }