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roflmao: Lol Engine sample project

master
Sam Hocevar 8年前
コミット
51e190039d
11個のファイルの変更210行の追加0行の削除
  1. +17
    -0
      .gitattributes
  2. +63
    -0
      .gitignore
  3. +3
    -0
      .gitmodules
  4. +7
    -0
      Makefile.am
  5. +36
    -0
      README.md
  6. +8
    -0
      bootstrap
  7. +47
    -0
      configure.ac
  8. +1
    -0
      lol
  9. +2
    -0
      roflmao/.gitignore
  10. +10
    -0
      roflmao/Makefile.am
  11. +16
    -0
      roflmao/roflmao.cpp

+ 17
- 0
.gitattributes ファイルの表示

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# Visual Studio wants crlf, but if we do so, git will
# normalise files and git-svn will push LF files to SVN,
# so we revert back to binary.
*.sln -text
*.csproj -text
*.vcxproj -text

# Vim doesn't like CRLF, even on Windows
*.vim eol=lf

# Source files should be normalised in the repository
*.c eol=lf
*.cpp eol=lf
*.cc eol=lf
*.h eol=lf
*.hh eol=lf
*.lolfx eol=lf

+ 63
- 0
.gitignore ファイルの表示

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# Autotools cruft
*.o
*.lo
*.a
*.la
*.exe
*.so
*.elf
*.self
*.nexe
*.userprefs
*.usertasks
*.pidb
.auto
.libs
.deps
.dirstamp
.*.androiddir
.*.androidstamp
Makefile
Makefile.in
aclocal.m4
autom4te.cache
config.h.in
config.h
config.log
config.status
configure
libtool
stamp-*
*-stamp
test-suite.log
# Personal stuff
patch-*.diff
# Debugging cruft
core
!core/
core.*
vgcore.*
callgrind.out.*
perf.data*
*.gcda
*.gcno
# Editor cruft
.*.swp
*~
.ycm_extra_conf.pyc
# Visual Studio cruft
*.vcxproj.user
*.csproj.user
binaries/*Debug
binaries/*Release
build/.vs
build/*.VC.VC.opendb
build/*.VC.db
build/*.sdf
build/*.suo
build/*.opensdf
build/visualstudio/ipch
build/visualstudio/*.log
build/visualstudio/*.XGD
# ReSharper cruft
_ReSharper.*

+ 3
- 0
.gitmodules ファイルの表示

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[submodule "lol"]
path = lol
url = ../../lolengine/lol.git

+ 7
- 0
Makefile.am ファイルの表示

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include $(top_srcdir)/lol/build/autotools/common.am

ACLOCAL_AMFLAGS = -I lol/build/autotools/m4

SUBDIRS = lol roflmao


+ 36
- 0
README.md ファイルの表示

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## roflmao

`roflmao` is a simple project using Lol Engine. If you want to get
started with Lol Engine, you should fork this project.

# Setup

Make sure Lol Engine and its submodules are properly initialised:

git submodules update --init --recursive

# Configure

The default application is called `roflmao` and lies in its own subdirectory.
You should rename it to whatever your application will be called. Make sure
to modify the following files:

- `configure.ac`
- `Makefile.am`
- `roflmao/Makefile.am`
- `roflmao/roflmao.cpp`

# Build

Then bootstrap the project and configure it:

./bootstrap
./configure

Finally, build the project:

make

# Develop

The sample application is in `roflmao`

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bootstrap ファイルの表示

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#!/bin/sh

# Bootstrap Lol Engine first
(cd lol && ./bootstrap)

# Then bootstrap this project, using the same script
./lol/bootstrap


+ 47
- 0
configure.ac ファイルの表示

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dnl
dnl Configure script for a Lol Engine project
dnl

AC_INIT(roflmao, 0.0)

dnl
dnl Standard autoconf setup and tools requirements
dnl

AC_PREREQ(2.50)
AC_CONFIG_AUX_DIR(.auto)
AC_CANONICAL_SYSTEM
AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
AM_DEFAULT_VERBOSITY=0

AC_PROG_CXX
AM_PROG_LIBTOOL
AC_LIBTOOL_CXX

dnl
dnl Build and configure Lol Engine before our repository
dnl Ensure $lol_srcdir and $lol_builddir are properly set up
dnl

AC_CONFIG_SUBDIRS([lol])
AC_SUBST(lol_srcdir, '${top_srcdir}/lol')
AC_SUBST(lol_builddir, '${top_builddir}/lol')

dnl
dnl Inherit all Lol Engine checks
dnl

LOL_AC_CHECK()
LOL_AC_SUBST()

dnl
dnl Export automake variables and write makefiles
dnl

AC_CONFIG_FILES(
[Makefile
roflmao/Makefile
])

AC_OUTPUT


+ 1
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lol

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Subproject commit b686b9e965640f4325340fab94089bdebaa3a390

+ 2
- 0
roflmao/.gitignore ファイルの表示

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roflmao
*.exe

+ 10
- 0
roflmao/Makefile.am ファイルの表示

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include $(top_srcdir)/lol/build/autotools/common.am

bin_PROGRAMS = roflmao

roflmao_SOURCES = roflmao.cpp
roflmao_CPPFLAGS = $(AM_CPPFLAGS)
roflmao_DEPENDENCIES = @LOL_DEPS@
roflmao_LDFLAGS = $(AM_LDFLAGS)


+ 16
- 0
roflmao/roflmao.cpp ファイルの表示

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//
// Roflmao — Lol Engine Test App
//

#if HAVE_CONFIG_H
# include "config.h"
#endif

#include <lol/engine.h>

int main(int argc, char **argv)
{
lol::System::Init(argc, argv);
return EXIT_SUCCESS;
}


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