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@@ -23,8 +23,10 @@ void main() |
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float u = float(in_Char & 0xfu) / 32.0 + 0.0; |
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float v = float((in_Char >> 4u) & 0xfu) / 32.0 + 0.5; |
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#else |
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float u = mod(in_Char.x, 16.0) / 32.0 + 0.0; |
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float v = floor(in_Char.x / 16.0) / 32.0 + 0.5; |
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vec4 tmp_Char = in_Char * 255.0; |
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float u = mod(tmp_Char.x, 16.0) / 32.0 + 0.0; |
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float v = floor(tmp_Char.x / 16.0) / 32.0 + 0.5; |
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#endif |
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pass_UV = vec2(u, v); |
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@@ -39,15 +41,17 @@ void main() |
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float G = float((in_Attr >> 7u) & 0xfu) / 15.0; |
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float H = float((in_Attr >> 4u) & 0x7u) / 7.0; |
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#else |
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vec4 tmp_Attr = in_Attr * 255.0; |
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float A = 0.0; |
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float B = 0.0; |
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float C = 0.0; |
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float D = 0.0; |
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float E = 0.0; |
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float F = mod(floor(in_Attr.y / 8.0), 16.0) / 15.0; |
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float G = (mod(in_Attr.y, 8.0) * 2.0 + floor(in_Attr.x / 128.0)) / 15.0; |
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float H = mod(floor(in_Attr.x / 16.0), 8.0) / 7.0; |
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float F = mod(floor(tmp_Attr.y / 8.0), 16.0) / 15.0; |
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float G = (mod(tmp_Attr.y, 8.0) * 2.0 + floor(tmp_Attr.x / 128.0)) / 15.0; |
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float H = mod(floor(tmp_Attr.x / 16.0), 8.0) / 7.0; |
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#endif |
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pass_Background = vec4(B + 0.0625, C + 0.125, D + 0.125, 1.0 - A); |
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