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NEERCS: fixed values for ghost picture

master
rez Sam Hocevar <sam@hocevar.net> 12 anos atrás
pai
commit
71c800a5b9
2 arquivos alterados com 10 adições e 10 exclusões
  1. +2
    -2
      neercs/video/postfx.lolfx
  2. +8
    -8
      neercs/video/render.cpp

+ 2
- 2
neercs/video/postfx.lolfx Ver arquivo

@@ -55,8 +55,8 @@ void main(void)
float mask=q.x*(6.0-q.x*6.0)*q.y*(6.0-q.y*6.0);

vec3 source=get_color(texture,z);
vec3 g1=get_color(texture,z1-ghost1.xy);
vec3 g2=get_color(texture,z2-ghost2.xy);
vec3 g1=get_color(texture,z1-ghost1.xy*0.01);
vec3 g2=get_color(texture,z2-ghost2.xy*0.01);

vec3 c=source+g1*ghost1.w+g2*ghost2.w; // mix



+ 8
- 8
neercs/video/render.cpp Ver arquivo

@@ -88,7 +88,7 @@ float beat_speed = 2.0f; // speed
float value, angle, radius, scale, speed;
/* shader variable */
vec2 buffer(0.7f,0.3f); // [new frame mix,old frame mix]
vec2 remanency(0.5f,0.5f); // remanency [source mix,buffer mix]
vec2 remanency(0.6f,0.4f); // remanency [source mix,buffer mix]
vec2 glow_mix(0.7f,0.3f); // glow mix [source mix,glow mix]
vec2 glow_large(3.0f,0.0f); // large glow radius [center,corner]
vec2 glow_small(1.5f,0.0f); // small glow radius [center,corner]
@@ -100,10 +100,10 @@ vec2 noise_offset(2.0f,2.0f); // random line [horizontal,vertical]
float noise_noise = 0.25f; // noise
vec3 noise_retrace(1.0f,1.0f,0.5f); // retrace [strength,length,speed]
vec2 postfx_deform(0.7f,0.54f); // deformation [ratio,zoom]
float postfx_vignetting = 0.0f; // vignetting strength
float postfx_vignetting = 0.5f; // vignetting strength
float postfx_aberration = 4.0f; // chromatic aberration
vec4 postfx_ghost1(0.01f,0.0f,0.0f,-0.15f); // ghost picture 1 [position x,position y,position z,strength]
vec4 postfx_ghost2(0.02f,0.0f,0.0f,0.15f); // ghost picture 2 [position x,position y,position z,strength]
vec4 postfx_ghost1(1.0f,0.0f,0.0f,-0.25f); // ghost picture 1 [position x,position y,position z,strength]
vec4 postfx_ghost2(1.5f,0.0f,0.0f,0.25f); // ghost picture 2 [position x,position y,position z,strength]
vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); // vertical moire [base,variable,repeat,shift]
vec4 postfx_moire_v(0.75f,-0.25f,1.0f,1.5f); // horizontal moire [base,variable,repeat,shift]
vec4 postfx_scanline_h(0.75f,0.0f,0.0f,0.0f); // vertical scanline [base,variable,repeat,shift]
@@ -290,12 +290,12 @@ vec4 setup_var[]={ // setup variable [start,end,step,value]
vec4(0.0f, 4.0f, 0.25f, noise_retrace.z),
vec4(0),
vec4(0), /* ghost */
vec4(-0.5f, 0.5f, 0.01f, postfx_ghost1.x),
vec4(-0.5f, 0.5f, 0.01f, postfx_ghost1.y),
vec4(-2.0f, 2.0f, 0.10f, postfx_ghost1.x),
vec4(-2.0f, 2.0f, 0.10f, postfx_ghost1.y),
vec4(-2.0f, 2.0f, 0.10f, postfx_ghost1.z),
vec4(-1.0f, 1.0f, 0.05f, postfx_ghost1.w),
vec4(-0.5f, 0.5f, 0.01f, postfx_ghost2.x),
vec4(-0.5f, 0.5f, 0.01f, postfx_ghost2.y),
vec4(-2.0f, 2.0f, 0.10f, postfx_ghost2.x),
vec4(-2.0f, 2.0f, 0.10f, postfx_ghost2.y),
vec4(-2.0f, 2.0f, 0.10f, postfx_ghost2.z),
vec4(-1.0f, 1.0f, 0.05f, postfx_ghost2.w),
vec4(0), /* moire */


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