@@ -112,8 +112,8 @@ void Neercs::TickGame(float seconds) | |||||
caca_draw_thin_line(m_caca, x2, y2, x3, y3); | caca_draw_thin_line(m_caca, x2, y2, x3, y3); | ||||
caca_draw_thin_line(m_caca, x3, y3, x1, y1); | caca_draw_thin_line(m_caca, x3, y3, x1, y1); | ||||
int logo_x = 1; | |||||
int logo_y = h / 2 - 3; | |||||
int logo_x = (w - 46) / 2; | |||||
int logo_y = h / 2 - 2; | |||||
/* | /* | ||||
.___ __ ______ ______ ______ ______ ______, | .___ __ ______ ______ ______ ______ ______, | ||||
@@ -136,7 +136,7 @@ void Neercs::TickGame(float seconds) | |||||
caca_set_color_ansi(m_caca, 0x666, bg_color); | caca_set_color_ansi(m_caca, 0x666, bg_color); | ||||
caca_printf(m_caca, 1, h - 2, "W=%i H=%i", w, h); | caca_printf(m_caca, 1, h - 2, "W=%i H=%i", w, h); | ||||
//caca_printf(m_caca, 1, h - 2, "2d ratio=%i*%i", ratio_2d.x, ratio_2d.y); | //caca_printf(m_caca, 1, h - 2, "2d ratio=%i*%i", ratio_2d.x, ratio_2d.y); | ||||
caca_put_str(m_caca, w - 13, h - 2, "CACA RULEZ"); | |||||
caca_put_str(m_caca, w - 11, h - 2, "CACA RULEZ"); | |||||
} | } | ||||
@@ -83,7 +83,7 @@ float beat_speed = 2.0f; // speed | |||||
/* window variable */ | /* window variable */ | ||||
ivec2 border; // border width | ivec2 border; // border width | ||||
/* text variable */ | /* text variable */ | ||||
ivec2 ratio_2d(2,2); // 2d ratio | |||||
ivec2 ratio_2d(2,4); // 2d ratio | |||||
ivec2 map_size(256,256); // texture map size | ivec2 map_size(256,256); // texture map size | ||||
ivec2 font_size(8,8); // font size | ivec2 font_size(8,8); // font size | ||||
ivec2 canvas_char(0,0); // canvas char number | ivec2 canvas_char(0,0); // canvas char number | ||||
@@ -231,7 +231,7 @@ int Render::CreateGLWindow() | |||||
screen_size = Video::GetSize(); | screen_size = Video::GetSize(); | ||||
border = 12 * ratio_2d; | border = 12 * ratio_2d; | ||||
canvas_char = (screen_size - border * 2) / (font_size * ratio_2d); | canvas_char = (screen_size - border * 2) / (font_size * ratio_2d); | ||||
canvas_size = canvas_char * font_size * ratio_2d; | |||||
canvas_size = canvas_char * font_size * ratio_2d.x; | |||||
border = (screen_size - canvas_size) / 2; | border = (screen_size - canvas_size) / 2; | ||||