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@@ -50,7 +50,10 @@ int active = true; // window active flag |
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float nearplane = 0.1f; // nearplane |
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float farplane = 1000.0f; // farplane |
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int polygon_fillmode = GL_FILL; // fill mode |
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bool key_state = 0; // key state |
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/* timer variable */ |
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float timer = 0; // timer |
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float timer_key = 0; // key timer |
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float timer_key_repeat = 0.25f;// key repeat delay |
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/* window variable */ |
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ivec2 screen_size; // screen size |
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vec3 screen_color = CR * vec3(32, 32, 32); // screen color |
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@@ -302,21 +305,28 @@ void Render::TickDraw(float seconds) |
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Ticker::Shutdown(); |
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//if (Input::GetButtonState(282/*SDLK_F1*/)) |
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// LEAULE(); |
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if (Input::GetButtonState(283/*SDLK_F2*/)) |
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if (Input::GetButtonState(283/*SDLK_F2*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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m_polygon=!m_polygon; |
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polygon_fillmode=(m_polygon)?GL_FILL:GL_LINE; |
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glPolygonMode(GL_FRONT,polygon_fillmode); |
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m_polygon = !m_polygon; |
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polygon_fillmode = (m_polygon)?GL_FILL:GL_LINE; |
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glPolygonMode(GL_FRONT, polygon_fillmode); |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(284/*SDLK_F3*/)&&key_state!=284) |
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if (Input::GetButtonState(284/*SDLK_F3*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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m_shader=!m_shader; |
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key_state=284; |
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m_shader = !m_shader; |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(285/*SDLK_F4*/)) |
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m_shader_postfx=!m_shader_postfx; |
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if (Input::GetButtonState(286/*SDLK_F5*/)) |
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if (Input::GetButtonState(285/*SDLK_F4*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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m_shader_postfx = !m_shader_postfx; |
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timer_key = timer; |
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} |
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if (Input::GetButtonState(286/*SDLK_F5*/)&&(timer-timer_key>timer_key_repeat)) |
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{ |
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Pause(); |
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timer_key = timer; |
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} |
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Entity::TickDraw(seconds); |
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@@ -329,7 +339,10 @@ void Render::TickDraw(float seconds) |
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// timer |
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if (!m_pause) |
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main_angle += seconds * 100.0f * PID; |
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{ |
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timer += seconds; |
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main_angle = timer * 100.0f * PID; |
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} |
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if (sync_flag) |
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{ |
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angle=(main_angle-sync_angle)*sync_speed; |
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