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@@ -0,0 +1,30 @@ |
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[vert.glsl] |
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#version 120 |
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void main() |
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{ |
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gl_Position = gl_Vertex; |
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gl_TexCoord[0] = gl_MultiTexCoord0; |
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} |
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[frag.glsl] |
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#version 120 |
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uniform sampler2D source; |
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uniform sampler2D buffer; |
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uniform vec2 mix; |
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void main(void) |
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{ |
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vec4 old_color = texture2D(buffer, gl_TexCoord[0].xy); |
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vec4 new_color = texture2D(source, gl_TexCoord[0].xy); |
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/* The old way */ |
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//gl_FragColor = new_color * mix.x + old_color * mix.y; |
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/* The new way: if new_color > old_color we want faster updates */ |
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gl_FragColor = max(new_color, new_color * mix.x + old_color * mix.y); |
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} |
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