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@@ -102,9 +102,9 @@ vec2 blur(0.5f,0.0f); // blur radius [center,corner] |
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vec4 copper_copper(0.75f,0.25f,0.42f,4.0f); // copper [base,variable,repeat,color cycle] |
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vec3 copper_mask_color(4.0f,4.0f,4.0f); // color [red,green,blue] |
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vec3 color_filter(0.9f,0.95f,0.85f); // color filter [red,green,blue] |
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vec4 color_color(1.5f,1.2f,0.1f,0.35f); // color modifier [brightness,contrast,level,grayscale] |
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vec2 noise_offset(2.0f,2.0f); // random line [horizontal,vertical] |
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float noise_noise = 0.25f; // noise |
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vec4 color_color(1.4f,1.2f,0.1f,0.35f); // color modifier [brightness,contrast,level,grayscale] |
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vec2 noise_offset(1.0f,1.0f); // random line [horizontal,vertical] |
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float noise_noise = 0.15f; // noise |
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vec3 noise_retrace(1.0f,1.0f,0.5f); // retrace [strength,length,speed] |
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vec2 postfx_deform(0.8f,0.52f); // deformation [ratio,zoom] |
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float postfx_vignetting = 0.5f; // vignetting strength |
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@@ -113,18 +113,17 @@ vec4 postfx_ghost1(1.0f,0.0f,0.0f,-0.25f); // ghost picture 1 [position x,p |
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vec4 postfx_ghost2(1.5f,0.0f,0.0f,0.25f); // ghost picture 2 [position x,position y,position z,strength] |
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vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); // vertical moire [base,variable,repeat,shift] |
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vec4 postfx_moire_v(0.75f,-0.25f,1.0f,1.5f); // horizontal moire [base,variable,repeat,shift] |
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vec4 postfx_scanline_h(0.75f,0.0f,0.0f,0.0f); // vertical scanline [base,variable,repeat,shift] |
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vec4 postfx_scanline_h(1.0f,0.0f,0.0f,0.0f); // vertical scanline [base,variable,repeat,shift] |
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vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f); // horizontal scanline [base,variable,repeat,shift] |
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vec3 postfx_corner(0.0f,0.8f,0.96f); // corner [width,radius,blur] |
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vec4 mirror(0.6f,0.6f,0.25f,3.0f); // mirror [width,height,strength,ratio] |
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vec4 mirror(0.6f,0.6f,0.4f,4.0f); // mirror [width,height,strength,ratio] |
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/* text variable */ |
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ivec2 ratio_2d(3,3); // 2d ratio |
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ivec2 ratio_2d(2,3); // 2d ratio |
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ivec2 map_size(256,256); // texture map size |
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ivec2 font_size(8,8); // font size |
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ivec2 canvas_char(0,0); // canvas char number |
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ivec2 canvas_size(0,0); // caca size |
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/* window variable */ |
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ivec2 border = vec2(1,1) * ratio_2d * font_size; // border width |
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ivec2 border(2 * ratio_2d.x * font_size.x,1 * ratio_2d.x * font_size.y); // border width |
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/* setup variable */ |
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bool setup_switch = false; // switch [option/item] |
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int setup_n = 0; // item/option number |
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