From a95bf9c0f857d947b25fa908399a0c273564a6c3 Mon Sep 17 00:00:00 2001 From: rez Date: Fri, 24 Aug 2012 16:48:42 +0000 Subject: [PATCH] fixed rand() function --- neercs/video/noise.lolfx | 2 +- neercs/video/render.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/neercs/video/noise.lolfx b/neercs/video/noise.lolfx index a9b142b..d4a388b 100644 --- a/neercs/video/noise.lolfx +++ b/neercs/video/noise.lolfx @@ -21,7 +21,7 @@ uniform vec3 retrace; float rand(in vec2 p,in float t,in float v) { - return fract(sin(dot(p+t,vec2(12.9898,78.233)))*v); + return fract(sin(dot(p+mod(t,2.0),vec2(12.9898,78.2333)))*v); } void main(void) diff --git a/neercs/video/render.cpp b/neercs/video/render.cpp index 22df102..7c1a98b 100644 --- a/neercs/video/render.cpp +++ b/neercs/video/render.cpp @@ -979,7 +979,7 @@ void Render::Draw3D() shader_noise->Bind(); shader_noise->SetUniform(shader_noise_texture, fbo_front->GetTexture(), 0); shader_noise->SetUniform(shader_noise_screen_size, (vec2)screen_size); - shader_noise->SetUniform(shader_noise_time, fmodf(fx_angle, 1.0f)); + shader_noise->SetUniform(shader_noise_time, fx_angle); shader_noise->SetUniform(shader_noise_offset, noise_offset); shader_noise->SetUniform(shader_noise_noise, noise_noise); shader_noise->SetUniform(shader_noise_retrace, noise_retrace);