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updated logo (again) + better text canvas size (unfinished)

master
rez Sam Hocevar <sam@hocevar.net> před 12 roky
rodič
revize
ab549f1543
3 změnil soubory, kde provedl 38 přidání a 79 odebrání
  1. +7
    -6
      neercs/neercs.cpp
  2. +3
    -3
      neercs/video/postfx.lolfx
  3. +28
    -70
      neercs/video/render.cpp

+ 7
- 6
neercs/neercs.cpp Zobrazit soubor

@@ -116,18 +116,18 @@ void Neercs::TickGame(float seconds)
int logo_y = h / 2 - 3;

/*
___ __ ______ ______ ______ ______ ______
\ \| / ____Y ____Y __ \/ ___// ___/
/ ` > ____> ____> ,_ < <____\___ \
.___ __ ______ ______ ______ ______ ______,
\° \| /° __ \° __ \° __ \/° ___//° ___/
/ ` > ____/ ____/ ,_ < <____\___ \
/__/\___\______\______\__| \__\_____________\
*/

caca_set_color_argb(m_caca, hex_color(0.5f + 0.25f * lol::cos(m_time * 3 ),0.5f,0.5f + 0.25f * lol::sin(m_time * 3 )), bg_color);
caca_put_str(m_caca, logo_x, logo_y ," ___ __ ______ ______ ______ ______ ______");
caca_put_str(m_caca, logo_x, logo_y ,".___ __ ______ ______ ______ ______ ______,");
caca_set_color_argb(m_caca, hex_color(0.5f + 0.25f * lol::cos(m_time * 3 + M_PI / 4 * 1),0.5f,0.5f + 0.25f * lol::sin(m_time * 3 + M_PI / 4 * 1)), bg_color);
caca_put_str(m_caca, logo_x, logo_y + 1, " \\ \\| / ____Y ____Y __ \\/ ___// ___/");
caca_put_str(m_caca, logo_x, logo_y + 1, " \\° \\| /° __ \\° __ \\° __ \\/° ___//° ___/");
caca_set_color_argb(m_caca, hex_color(0.5f + 0.25f * lol::cos(m_time * 3 + M_PI / 4 * 2),0.5f,0.5f + 0.25f * lol::sin(m_time * 3 + M_PI / 4 * 2)), bg_color);
caca_put_str(m_caca, logo_x, logo_y + 2, " / ` > ____> ____> ,_ < <____\\___ \\");
caca_put_str(m_caca, logo_x, logo_y + 2, " / ` > ____/ ____/ ,_ < <____\\___ \\");
caca_set_color_argb(m_caca, hex_color(0.5f + 0.25f * lol::cos(m_time * 3 + M_PI / 4 * 3),0.5f,0.5f + 0.25f * lol::sin(m_time * 3 + M_PI / 4 * 3)), bg_color);
caca_put_str(m_caca, logo_x, logo_y + 3, "/__/\\___\\______\\______\\__| \\__\\_____________\\");
caca_set_color_argb(m_caca, 0xdef, bg_color);
@@ -135,6 +135,7 @@ void Neercs::TickGame(float seconds)

caca_set_color_ansi(m_caca, 0x666, bg_color);
caca_printf(m_caca, 1, h - 2, "W=%i H=%i", w, h);
//caca_printf(m_caca, 1, h - 2, "2d ratio=%i*%i", ratio_2d.x, ratio_2d.y);
caca_put_str(m_caca, w - 13, h - 2, "CACA RULEZ");
}



+ 3
- 3
neercs/video/postfx.lolfx Zobrazit soubor

@@ -32,7 +32,7 @@ vec2 zoom(in vec2 p,in float radius)

vec3 get_color(in sampler2D tex,in vec2 p)
{
//return (p.x<-1.0||p.x>0.0||p.y<-1.0||p.y>0.0)?vec3(0.0,0.0,0.0):texture2D(tex,p).xyz;
//return (p.x<-1.0||p.x>0.0||p.y<-1.0||p.y>0.0)?vec3(0.0,0.0,0.0):texture2D(tex,p).xyz; /* old code */
return texture2D(tex,clamp(p,-1.0,0.0)).xyz;
}

@@ -41,7 +41,7 @@ float rand(in vec2 p)
return fract(sin(dot(p.xy,vec2(12.9898,78.233)))*43758.5453);
}

float round_square(in vec2 rect,in float r)
float rounded_square(in vec2 rect,in float r)
{
vec2 b=rect-vec2(r);
vec2 p=vec2(gl_TexCoord[0].xy-screen_size.xy*0.5);
@@ -52,7 +52,7 @@ vec3 letterbox(in vec3 c)
{
vec2 rect=screen_size*0.49;
float r=screen_size.x*0.1;
float f=1.0-clamp(round_square(rect,r),0.0,1.0);
float f=1.0-clamp(rounded_square(rect,r),0.0,1.0);
return c*f;
}



+ 28
- 70
neercs/video/render.cpp Zobrazit soubor

@@ -80,17 +80,15 @@ bool beat_flag = false; // flag
float beat_angle = 0; // angle
float beat_value = 0; // value
float beat_speed = 2.0f; // speed
/* corner variable */
const int corner_n = 10; // m_polygon number
int corner_w = 24; // radius
int corner_vtx[corner_n*6];// vertex array
/* window variable */
int window_m; // margin
int window_vtx[8]; // vertex array
ivec2 ratio_2d(2,4); // 2d ratio
ivec2 map_size(256,256); // texture map size
ivec2 font_size(8,8); // font size
vec2 car_size(1.0f/map_size.x*font_size.x, 1.0f/map_size.y*font_size.y);
ivec2 text_size(80,25); // text size
ivec2 blit_top(0,0); // text blit top position
ivec2 blit_bottom(0,0); // text blit bottom position
int shell_vtx[8]; // vertex array
float shell_tex[] = {1.0f, 0.96875f, 1.0f, 1.0f, 0.78125f, 1.0f, 0.78125f, 0.96875f};
/* common variable */
@@ -171,31 +169,6 @@ void rectangle(int x, int y, int w, int h)
glEnd();
}

void corner()
{
float vertex[6+corner_n*2];
vertex[0] = 0;
vertex[1] = 0;
for (int i = 1; i < corner_n + 1; i++)
{
int j = i*2;
float a = PID*90.0f/(corner_n-1)*(i-1);
vertex[j ] = corner_w-corner_w*cosf(a);
vertex[j+1] = corner_w-corner_w*sinf(a);
}
for (int i = 0; i < corner_n; i++)
{
int j = i*6;
int k = i*2;
corner_vtx[j ] = (int)vertex[0];
corner_vtx[j+1] = (int)vertex[1];
corner_vtx[j+2] = (int)vertex[2+k];
corner_vtx[j+3] = (int)vertex[3+k];
corner_vtx[j+4] = (int)vertex[4+k];
corner_vtx[j+5] = (int)vertex[5+k];
}
}

int Render::InitDraw(void)
{
glDepthMask(GL_TRUE); // do not write z-buffer
@@ -262,25 +235,30 @@ int Render::InitDraw(void)
int Render::CreateGLWindow()
{
screen_size = Video::GetSize();
corner_w = 16*ratio_2d.x;
corner();
window_m=12*ratio_2d.x;
window_vtx[0]=font_size.x*ratio_2d.x/2.0f;
window_vtx[1]=font_size.y*ratio_2d.y/2.0f;
window_vtx[2]=font_size.x*ratio_2d.x/2.0f;
window_vtx[3]=-font_size.y*ratio_2d.y/2.0f;
window_vtx[4]=-font_size.x*ratio_2d.x/2.0f;
window_vtx[5]=-font_size.y*ratio_2d.y/2.0f;
window_vtx[6]=-font_size.x*ratio_2d.x/2.0f;
window_vtx[7]=font_size.y*ratio_2d.y/2.0f;
shell_vtx[0]=window_m+58*ratio_2d.x;
shell_vtx[1]=window_m+(font_size.y+1)*ratio_2d.y;
shell_vtx[2]=window_m+58*ratio_2d.x;
shell_vtx[3]=window_m+ratio_2d.y;
shell_vtx[4]=window_m+2*ratio_2d.x;
shell_vtx[5]=window_m+ratio_2d.y;
shell_vtx[6]=window_m+2*ratio_2d.x;
shell_vtx[7]=window_m+(font_size.y+1)*ratio_2d.y;

window_m = 12 * ratio_2d.x;
window_vtx[0] = font_size.x * ratio_2d.x / 2.0f;
window_vtx[1] = font_size.y * ratio_2d.y / 2.0f;
window_vtx[2] = font_size.x * ratio_2d.x / 2.0f;
window_vtx[3] = -font_size.y * ratio_2d.y / 2.0f;
window_vtx[4] = -font_size.x * ratio_2d.x / 2.0f;
window_vtx[5] = -font_size.y * ratio_2d.y / 2.0f;
window_vtx[6] = -font_size.x * ratio_2d.x / 2.0f;
window_vtx[7] = font_size.y * ratio_2d.y / 2.0f;
shell_vtx[0] = window_m + 58 * ratio_2d.x;
shell_vtx[1] = window_m + (font_size.y + 1) * ratio_2d.y;
shell_vtx[2] = window_m + 58 * ratio_2d.x;
shell_vtx[3] = window_m + ratio_2d.y;
shell_vtx[4] = window_m + 2 * ratio_2d.x;
shell_vtx[5] = window_m + ratio_2d.y;
shell_vtx[6] = window_m + 2 * ratio_2d.x;
shell_vtx[7] = window_m + (font_size.y + 1) * ratio_2d.y;

blit_top = ivec2(window_m, window_m + font_size.y * ratio_2d.y) + ratio_2d * 2;
blit_bottom = screen_size - ivec2(window_m * 2, window_m * 2 + font_size.y * ratio_2d.y) + ratio_2d * 2;

//caca_set_canvas_size(m_caca,20,10);

InitDraw();
return true;
}
@@ -406,11 +384,7 @@ void Render::Draw2D()
glClearDepth(1.0f); // set depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

ivec2 border_top = ivec2(window_m, window_m + font_size.y * ratio_2d.y)
+ ratio_2d * 2;
ivec2 border_bottom = ivec2(window_m * 2, window_m * 2 + font_size.y * ratio_2d.y)
+ ratio_2d * 2;
text_render->Blit(border_top, screen_size - border_bottom);
text_render->Blit(blit_top, blit_bottom);

//if(m_polygon) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH);
glLineWidth((m_polygon)?2.0f:1.0f);
@@ -460,22 +434,6 @@ void Render::Draw2D()
glVertexPointer(2, GL_INT, 0, shell_vtx);
glTexCoordPointer(2, GL_FLOAT, 0, shell_tex);
glDrawArrays(GL_QUADS, 0, 4);
// draw corner
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glVertexPointer(2, GL_INT, 0, corner_vtx);
glLoadIdentity();
glColor3f(1.0f, 1.0f, 1.0f);
glDrawArrays(GL_TRIANGLES, 0, corner_n*3);
glTranslated(screen_size.x, 0, 0);
glRotated(90.0f, 0, 0, 1.0f);
glDrawArrays(GL_TRIANGLES, 0, corner_n*3);
glTranslated(screen_size.y, 0, 0);
glRotated(90.0f, 0, 0, 1.0f);
glDrawArrays(GL_TRIANGLES, 0, corner_n*3);
glTranslated(screen_size.x, 0, 0);
glRotated(90.0f, 0, 0, 1.0f);
glDrawArrays(GL_TRIANGLES, 0, corner_n*3);
glEnable(GL_BLEND);
}



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