diff --git a/neercs/video/color.lolfx b/neercs/video/color.lolfx index 2eb4aa9..441c9a9 100644 --- a/neercs/video/color.lolfx +++ b/neercs/video/color.lolfx @@ -26,7 +26,7 @@ void main(void) float a=(c.x+c.y+c.z)/3.0; c=mix(c,vec3(a),color.w); // grayscale c*=filter; // filter - c+=color.z; // level + c+=color.z*0.1; // level c*=color.x; // brightness c=0.5+(c-0.5)*color.y; // contrast c+=flash; // flash diff --git a/neercs/video/render.cpp b/neercs/video/render.cpp index 0b7ad32..4931880 100644 --- a/neercs/video/render.cpp +++ b/neercs/video/render.cpp @@ -89,21 +89,21 @@ float value, angle, radius, scale, speed; /* shader variable */ vec2 buffer(0.7f,0.3f); // [new frame mix,old frame mix] vec2 remanency(0.5f,0.5f); // remanency [source mix,buffer mix] -vec2 glow_mix(0.5f,0.5f); // glow mix [source mix,glow mix] +vec2 glow_mix(0.7f,0.3f); // glow mix [source mix,glow mix] vec2 glow_large(3.0f,0.0f); // large glow radius [center,corner] vec2 glow_small(1.5f,0.0f); // small glow radius [center,corner] vec2 blur(0.5f,0.0f); // blur radius [center,corner] vec4 copper(0.125,0.125,32,64); // copper [base,variable,repeat x,repeat y] vec3 color_filter(0.9f,0.9f,1.0f); // color filter [red,green,blue] -vec4 color_color(1.25f,1.0f,0.0f,0.35f); // color modifier [brightness,contrast,level,grayscale] +vec4 color_color(1.5f,1.2f,0.1f,0.35f); // color modifier [brightness,contrast,level,grayscale] vec2 noise_offset(2.0f,2.0f); // random line [horizontal,vertical] float noise_noise = 0.25f; // noise vec3 noise_retrace(1.0f,1.0f,0.5f); // retrace [strength,length,speed] vec2 postfx_deform(0.7f,0.54f); // deformation [ratio,zoom] float postfx_vignetting = 0.0f; // vignetting strength float postfx_aberration = 4.0f; // chromatic aberration -vec4 postfx_ghost1(0.0f,0.0f,-2.0f,-0.15f); // ghost picture 1 [position x,position y,position z,strength] -vec4 postfx_ghost2(0.0f,0.0f,2.0f,0.15f); // ghost picture 2 [position x,position y,position z,strength] +vec4 postfx_ghost1(0.01f,0.0f,0.0f,-0.15f); // ghost picture 1 [position x,position y,position z,strength] +vec4 postfx_ghost2(0.02f,0.0f,0.0f,0.15f); // ghost picture 2 [position x,position y,position z,strength] vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); // vertical moire [base,variable,repeat,shift] vec4 postfx_moire_v(0.75f,-0.25f,1.0f,1.5f); // horizontal moire [base,variable,repeat,shift] vec4 postfx_scanline_h(0.75f,0.0f,0.0f,0.0f); // vertical scanline [base,variable,repeat,shift] @@ -550,7 +550,7 @@ Render::Render(caca_canvas_t *caca) m_shader_glow(true), m_shader_blur(true), m_shader_remanency(true), - m_shader_copper(true), + m_shader_copper(false), m_shader_color(true), m_shader_noise(true), m_shader_postfx(true) diff --git a/neercs/video/text.lolfx b/neercs/video/text.lolfx index d287d9c..bdd28e0 100644 --- a/neercs/video/text.lolfx +++ b/neercs/video/text.lolfx @@ -50,7 +50,7 @@ void main() float H = 1.0; #endif - pass_Background = vec4(B, C, D, 1.0 - A); + pass_Background = vec4(0.125, 0.125, 0.125, 1.0 - A);//vec4(B, C, D, 1.0 - A); pass_Foreground = vec4(F, G, H, 1.0 - E); if (B + C + D < 0.01) A = 1.0; if (F + G + H < 0.01) E = 1.0;