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@@ -18,6 +18,13 @@ uniform vec2 mix; |
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void main(void) |
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{ |
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gl_FragColor = texture2D(source,gl_TexCoord[0].xy)*mix.x+texture2D(buffer,gl_TexCoord[0].xy)*mix.y; |
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vec4 old_color = texture2D(buffer, gl_TexCoord[0].xy); |
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vec4 new_color = texture2D(source, gl_TexCoord[0].xy); |
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/* The old way */ |
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//gl_FragColor = new_color * mix.x + old_color * mix.y; |
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/* The new way: if new_color > old_color we want faster updates */ |
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gl_FragColor = max(new_color, new_color * mix.x + old_color * mix.y); |
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} |
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