From c5d4432bb0db6b95cb4a151667bfc746fe287e8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Benjamin=20=E2=80=98Touky=E2=80=99=20Huet?= Date: Sat, 25 Apr 2015 22:05:15 +0000 Subject: [PATCH] MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. --- neercs/video/render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neercs/video/render.cpp b/neercs/video/render.cpp index 9277f14..b8301b2 100644 --- a/neercs/video/render.cpp +++ b/neercs/video/render.cpp @@ -1464,7 +1464,7 @@ void Render::Draw2D() glEnable(GL_TEXTURE_2D); - g_renderer->Clear(ClearMask::Color | ClearMask::Depth); + Renderer::Get()->Clear(ClearMask::Color | ClearMask::Depth); m_txt_screen->Blit(border, canvas_size); if (g_setup)