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@@ -116,7 +116,7 @@ ivec2 font_size(8,8); // font size |
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ivec2 canvas_char(0,0); // canvas char number |
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ivec2 canvas_size(0,0); // caca size |
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/* window variable */ |
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ivec2 border = 18 * ratio_2d; // border width |
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ivec2 border = vec2(3,1) * ratio_2d * font_size; // border width |
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/* setup variable */ |
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bool setup_switch = false; // switch [option/item] |
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int setup_n = 0; // item/option number |
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@@ -229,8 +229,8 @@ vec4 setup_var[]={ // setup variable [start,end,step,value] |
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vec4(0), /* main */ |
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vec4( 1, 8, 1, ratio_2d.x), |
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vec4( 1, 8, 1, ratio_2d.y), |
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vec4( 0, 64, 1, border.x / ratio_2d.x), |
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vec4( 0, 64, 1, border.y / ratio_2d.y), |
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vec4( 0, 64, 1, border.x / ratio_2d.x / font_size.x), |
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vec4( 0, 64, 1, border.y / ratio_2d.y / font_size.y), |
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vec4(0), |
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vec4(0), |
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vec4(0), |
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@@ -323,7 +323,7 @@ void Render::UpdateVar() |
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{ |
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int k = 1; /* main */ |
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ratio_2d = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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border = vec2(setup_var[k].w, setup_var[k + 1].w) * ratio_2d; k += 2; |
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border = vec2(setup_var[k].w, setup_var[k + 1].w) * ratio_2d * font_size; k += 2; |
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k += 5; /* remanency */ |
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m_shader_remanency = (setup_var[k].w == 1) ? true : false; k++; |
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buffer = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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