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@@ -132,6 +132,7 @@ int setup_item_n = 8; // item number |
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int setup_item_p = 0; // item position |
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int setup_item_p = 0; // item position |
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int setup_item_key = 0; // item array key |
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int setup_item_key = 0; // item array key |
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ivec3 setup_size(29,9,12); // size [w,h,split] |
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ivec3 setup_size(29,9,12); // size [w,h,split] |
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ivec2 setup_canvas_size(ivec2(setup_size.x+1,setup_size.y+1)*font_size*ivec2(2,4)); |
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ivec2 setup_color(0xaaa,0x222); // color [foreground,background] 0x678,0x234 |
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ivec2 setup_color(0xaaa,0x222); // color [foreground,background] 0x678,0x234 |
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char const *setup_text[] = { |
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char const *setup_text[] = { |
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"main", |
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"main", |
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@@ -1058,8 +1059,7 @@ void Render::Draw2D() |
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m_txt_screen->Blit(border, canvas_size); |
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m_txt_screen->Blit(border, canvas_size); |
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if (m_setup) |
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if (m_setup) |
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m_txt_setup->Blit(border + canvas_size / 8, |
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canvas_size - canvas_size / 4); |
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m_txt_setup->Blit((screen_size - setup_canvas_size) / 2, setup_canvas_size); |
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//if (m_polygon) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH); |
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//if (m_polygon) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH); |
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glLineWidth((m_polygon)?2.0f:1.0f); |
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glLineWidth((m_polygon)?2.0f:1.0f); |
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