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NEERCS: added corner width in setup->screen

master
förälder
incheckning
d6b02f12b4
2 ändrade filer med 12 tillägg och 12 borttagningar
  1. +4
    -4
      neercs/video/postfx.lolfx
  2. +8
    -8
      neercs/video/render.cpp

+ 4
- 4
neercs/video/postfx.lolfx Visa fil

@@ -24,7 +24,7 @@ uniform vec4 moire_h;
uniform vec4 moire_v;
uniform vec4 scanline_h;
uniform vec4 scanline_v;
uniform vec2 corner;
uniform vec3 corner;
uniform float sync;

vec2 screen(in vec2 p,in float radius)
@@ -38,9 +38,9 @@ vec3 get_color(in sampler2D tex,in vec2 p)
return texture2D(tex,clamp(p,-1.0,0.0)).xyz;
}

float letterbox(in vec2 p,in float radius,in float smooth)
float letterbox(in vec2 p,in float w,in float radius,in float smooth)
{
return 1.0-smoothstep(smooth,1.0,length(max(abs(p*2.0+1.0)-vec2(radius),0.0))+radius);
return 1.0-smoothstep(smooth,1.0,length(max(abs(p*w+w/2.0)-vec2(radius),0.0))+radius);
}

void main(void)
@@ -69,6 +69,6 @@ void main(void)
c*=scanline_h.x+scanline_h.y*cos(z.y*float(screen_size.y*scanline_h.z+scanline_h.w)); // scanline h
c*=scanline_v.x+scanline_v.y*cos(z.x*float(screen_size.x*scanline_v.z+scanline_v.w)); // scanline v
c*=(mask-vignetting); // vignetting
c*=letterbox(z,corner.x,corner.y); // corner
c*=letterbox(z,corner.x+2.0,corner.y,corner.z); // corner
gl_FragColor=vec4(c,1.0);
}

+ 8
- 8
neercs/video/render.cpp Visa fil

@@ -108,7 +108,7 @@ vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); // vertical moire [base,variable
vec4 postfx_moire_v(0.75f,-0.25f,1.0f,1.5f); // horizontal moire [base,variable,repeat x,repeat y]
vec4 postfx_scanline_h(0.75f, 0.25f,0.0f,2.0f); // vertical scanline [base,variable,repeat x,repeat y]
vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f); // horizontal scanline [base,variable,repeat x,repeat y]
vec2 postfx_corner(0.75f,0.95f); // corner [radius,blur]
vec3 postfx_corner(0.0f,0.75f,0.95f); // corner [width,radius,blur]
/* text variable */
ivec2 ratio_2d(2,4); // 2d ratio
ivec2 map_size(256,256); // texture map size
@@ -173,11 +173,11 @@ char const *setup_text[] = {
"enable",
"deform ratio",
"zoom base",
"corner width",
"corner radius",
"corner blur",
"vignetting",
"",
"",
"color",
"filter red",
"filter green",
@@ -229,8 +229,8 @@ vec4 setup_var[]={ // setup variable [start,end,step,value]
vec4(0), /* main */
vec4( 1, 8, 1, ratio_2d.x),
vec4( 1, 8, 1, ratio_2d.y),
vec4( 0, 64, 1, border.x / ratio_2d.x / font_size.x),
vec4( 0, 64, 1, border.y / ratio_2d.y / font_size.y),
vec4( 0, 16, 1, border.x / ratio_2d.x / font_size.x),
vec4( 0, 16, 1, border.y / ratio_2d.y / font_size.y),
vec4(0),
vec4(0),
vec4(0),
@@ -266,11 +266,11 @@ vec4 setup_var[]={ // setup variable [start,end,step,value]
vec4( 0, 1, 1, 1),
vec4( 0.0f, 1.0f, 0.05f, postfx_deform.x),
vec4( 0.5f, 0.7f, 0.01f, postfx_deform.y),
vec4( 0.0f, 1.0f, 0.05f, postfx_corner.x),
vec4( 0.0f, 4.0f, 0.10f, postfx_corner.x),
vec4( 0.0f, 1.0f, 0.05f, postfx_corner.y),
vec4( 0.0f, 1.0f, 0.05f, postfx_corner.z),
vec4(-1.0f, 1.0f, 0.10f, postfx_vignetting),
vec4(0),
vec4(0),
vec4(0), /* color */
vec4(0.0f, 1.0f, 0.05f, color_filter.x),
vec4(0.0f, 1.0f, 0.05f, color_filter.y),
@@ -339,9 +339,9 @@ void Render::UpdateVar()
k += 6; /* screen */
m_shader_postfx = (setup_var[k].w == 1) ? true : false; k++;
postfx_deform = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2;
postfx_corner = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2;
postfx_corner = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3;
postfx_vignetting = setup_var[k].w; k++;
k += 3; /* color */
k += 2; /* color */
color_filter = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3;
color_color = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3;
postfx_aberration = setup_var[k].w; k++;


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