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build: update .vcxproj files.

master
Sam Hocevar 11 yıl önce
ebeveyn
işleme
ea32511191
1 değiştirilmiş dosya ile 128 ekleme ve 128 silme
  1. +128
    -128
      neercs/neercs.vcxproj

+ 128
- 128
neercs/neercs.vcxproj Dosyayı Görüntüle

@@ -1,128 +1,128 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration>Debug</Configuration>
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<Configuration>Release</Configuration>
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<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
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<ClInclude Include="neercs.h" />
<ClInclude Include="old\mygetopt.h" />
<ClInclude Include="old\mytrace.h" />
<ClInclude Include="old\neercs.h" />
<ClInclude Include="old\python\py_module.h" />
<ClInclude Include="old\widgets.h" />
<ClInclude Include="term\pty.h" />
<ClInclude Include="term\term.h" />
<ClInclude Include="video\render.h" />
<ClInclude Include="video\text-render.h" />
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<ClCompile Include="old\screen_list.c" />
<ClCompile Include="old\server.c" />
<ClCompile Include="old\widgets.c" />
<ClCompile Include="old\wm.cpp" />
<ClCompile Include="term\pty.cpp" />
<ClCompile Include="term\term.cpp" />
<ClCompile Include="term\ansi.cpp" />
<ClCompile Include="video\render.cpp" />
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<ClInclude Include="old\neercs.h" />
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<ClInclude Include="term\term.h" />
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<ClCompile Include="old\effects.c" />
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<ClCompile Include="old\screens.c" />
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<ClCompile Include="old\screen_list.c" />
<ClCompile Include="old\server.c" />
<ClCompile Include="old\widgets.c" />
<ClCompile Include="old\wm.cpp" />
<ClCompile Include="term\pty.cpp" />
<ClCompile Include="term\term.cpp" />
<ClCompile Include="term\ansi.cpp" />
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<LolFxCompile Include="video\glow.lolfx" />
<LolFxCompile Include="video\copper.lolfx" />
<LolFxCompile Include="video\color.lolfx" />
<LolFxCompile Include="video\remanence.lolfx" />
<LolFxCompile Include="video\noise.lolfx" />
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<LolFxCompile Include="video\mirror.lolfx" />
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<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

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