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base: strip core.h from its contents and put it in public/private headers.

master
Sam Hocevar 10 years ago
parent
commit
ebbb89f91c
7 changed files with 7 additions and 7 deletions
  1. +1
    -1
      neercs/neercs.cpp
  2. +1
    -1
      neercs/old/wm.cpp
  3. +1
    -1
      neercs/term/ansi.cpp
  4. +1
    -1
      neercs/term/pty.cpp
  5. +1
    -1
      neercs/term/term.cpp
  6. +1
    -1
      neercs/video/render.cpp
  7. +1
    -1
      neercs/video/text-render.cpp

+ 1
- 1
neercs/neercs.cpp View File

@@ -10,7 +10,7 @@


#include <time.h> #include <time.h>


#include "core.h"
#include <lol/main.h>


#include <caca.h> #include <caca.h>




+ 1
- 1
neercs/old/wm.cpp View File

@@ -19,7 +19,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>


#include "core.h"
#include <lol/main.h>


#include <caca.h> #include <caca.h>




+ 1
- 1
neercs/term/ansi.cpp View File

@@ -18,7 +18,7 @@


#include <string.h> #include <string.h>


#include "core.h"
#include <lol/main.h>


using namespace std; using namespace std;
using namespace lol; using namespace lol;


+ 1
- 1
neercs/term/pty.cpp View File

@@ -33,7 +33,7 @@
# include <fcntl.h> # include <fcntl.h>
#endif #endif


#include "core.h"
#include <lol/main.h>
#include "loldebug.h" #include "loldebug.h"


using namespace std; using namespace std;


+ 1
- 1
neercs/term/term.cpp View File

@@ -6,7 +6,7 @@
# include "config.h" # include "config.h"
#endif #endif


#include "core.h"
#include <lol/main.h>


using namespace std; using namespace std;
using namespace lol; using namespace lol;


+ 1
- 1
neercs/video/render.cpp View File

@@ -12,7 +12,7 @@
#include <ctime> #include <ctime>
#include <string> #include <string>


#include "core.h"
#include <lol/main.h>
#include "lolgl.h" #include "lolgl.h"
#include "loldebug.h" #include "loldebug.h"




+ 1
- 1
neercs/video/text-render.cpp View File

@@ -12,7 +12,7 @@
#include <ctime> #include <ctime>
#include <string> #include <string>


#include "core.h"
#include <lol/main.h>
#include "lolgl.h" #include "lolgl.h"


using namespace std; using namespace std;


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