| @@ -122,7 +122,7 @@ char const *setup_text[] = { | |||||
| "small corner", | "small corner", | ||||
| "", | "", | ||||
| "blur", | "blur", | ||||
| "blur enable", | |||||
| "enable", | |||||
| "blur center", | "blur center", | ||||
| "blur corner", | "blur corner", | ||||
| "", | "", | ||||
| @@ -131,6 +131,7 @@ char const *setup_text[] = { | |||||
| "", | "", | ||||
| "", | "", | ||||
| "color", | "color", | ||||
| "postfx enable", | |||||
| "filter red", | "filter red", | ||||
| "filter green", | "filter green", | ||||
| "filter blue", | "filter blue", | ||||
| @@ -138,16 +139,24 @@ char const *setup_text[] = { | |||||
| "contrast", | "contrast", | ||||
| "grayscale", | "grayscale", | ||||
| "", | "", | ||||
| "", | |||||
| "modifier", | "modifier", | ||||
| "deform ratio", | "deform ratio", | ||||
| "retrace color", | |||||
| "retrace strength", | |||||
| "retrace length", | "retrace length", | ||||
| "retrace speed", | "retrace speed", | ||||
| "", | |||||
| "", | |||||
| "", | |||||
| "", | |||||
| "noise", | |||||
| "offset h", | "offset h", | ||||
| "offset v", | "offset v", | ||||
| "noise", | "noise", | ||||
| "aberration", | "aberration", | ||||
| "", | |||||
| "", | |||||
| "", | |||||
| "", | |||||
| "moire", | "moire", | ||||
| "h base", | "h base", | ||||
| "h variable", | "h variable", | ||||
| @@ -175,15 +184,15 @@ vec2 remanency(0.3f,0.7f); // remanency [source mix,buffer mix] | |||||
| vec2 glow_mix(0.5f,0.5f); // glow mix [source mix,glow mix] | vec2 glow_mix(0.5f,0.5f); // glow mix [source mix,glow mix] | ||||
| vec2 glow_large(2.0f,2.0f); // large glow radius [center,corner] | vec2 glow_large(2.0f,2.0f); // large glow radius [center,corner] | ||||
| vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] | vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] | ||||
| vec2 blur(0.25f,0.75f); // glow radius [center,corner] | |||||
| vec2 blur(0.25f,0.5f); // glow radius [center,corner] | |||||
| //vec3 radial(2.0f,0.8f,0); // radial [mix,strength,color mode] | //vec3 radial(2.0f,0.8f,0); // radial [mix,strength,color mode] | ||||
| //------------------------------// [IDEAS] http://www.youtube.com/watch?v=d1qEP2vMe-I | //------------------------------// [IDEAS] http://www.youtube.com/watch?v=d1qEP2vMe-I | ||||
| float postfx_deform = 0.625f; // deformation ratio | |||||
| vec3 postfx_filter(0.875f,0.75f,1.0f);// color filter [red,green,blue] | |||||
| float postfx_deform = 0.7f; // deformation ratio | |||||
| vec3 postfx_filter(0.8f,0.9f,0.4f);// color filter [red,green,blue] | |||||
| vec3 postfx_color(1.8f,1.8f,0.5f); // color modifier [brightness,contrast,grayscale] | vec3 postfx_color(1.8f,1.8f,0.5f); // color modifier [brightness,contrast,grayscale] | ||||
| vec3 postfx_retrace(0.04f,2.0f,4.0f); // retrace [color,length,speed] | |||||
| vec3 postfx_retrace(0.05f,2.0f,4.0f); // retrace [strength,length,speed] | |||||
| vec2 postfx_offset(3.0f,3.0f); // random line [horizontal,vertical] | vec2 postfx_offset(3.0f,3.0f); // random line [horizontal,vertical] | ||||
| float postfx_noise = 0.125f; // noise | |||||
| float postfx_noise = 0.15f; // noise | |||||
| float postfx_aberration = 3.0f; // chromatic aberration | float postfx_aberration = 3.0f; // chromatic aberration | ||||
| bool postfx_moire = true; // moire | bool postfx_moire = true; // moire | ||||
| vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); | vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); | ||||
| @@ -206,16 +215,48 @@ vec4 setup_var[]={ | |||||
| vec4(0, 1, 1, 0), | vec4(0, 1, 1, 0), | ||||
| vec4(0.0f, 1.0f, 0.1f, glow_mix.x), | vec4(0.0f, 1.0f, 0.1f, glow_mix.x), | ||||
| vec4(0.0f, 1.0f, 0.1f, glow_mix.y), | vec4(0.0f, 1.0f, 0.1f, glow_mix.y), | ||||
| vec4(0.0f, 4.0f, 0.05f, glow_large.x), | |||||
| vec4(0.0f, 4.0f, 0.05f, glow_large.y), | |||||
| vec4(0.0f, 2.0f, 0.05f, glow_small.x), | |||||
| vec4(0.0f, 2.0f, 0.05f, glow_small.y), | |||||
| vec4(0.0f, 4.0f, 0.1f, glow_large.x), | |||||
| vec4(0.0f, 4.0f, 0.1f, glow_large.y), | |||||
| vec4(0.0f, 2.0f, 0.1f, glow_small.x), | |||||
| vec4(0.0f, 2.0f, 0.1f, glow_small.y), | |||||
| vec4(0), | vec4(0), | ||||
| vec4(0), /* blur */ | vec4(0), /* blur */ | ||||
| vec4(0, 1, 1, 0), | vec4(0, 1, 1, 0), | ||||
| vec4(0.0f, 2.0f, 0.05f, blur.x), | |||||
| vec4(0.0f, 2.0f, 0.05f, blur.y), | |||||
| vec4(0) /* color */ | |||||
| vec4(0.0f, 2.0f, 0.1f, blur.x), | |||||
| vec4(0.0f, 2.0f, 0.1f, blur.y), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), /* color */ | |||||
| vec4(0, 1, 1, 0), | |||||
| vec4(0.0f, 1.0f, 0.1f, postfx_filter.x), | |||||
| vec4(0.0f, 1.0f, 0.1f, postfx_filter.y), | |||||
| vec4(0.0f, 1.0f, 0.1f, postfx_filter.z), | |||||
| vec4(0.0f, 4.0f, 0.1f, postfx_color.x), | |||||
| vec4(0.0f, 4.0f, 0.1f, postfx_color.y), | |||||
| vec4(0.0f, 1.5f, 0.1f, postfx_color.z), | |||||
| vec4(0), | |||||
| vec4(0), /* modifier */ | |||||
| vec4(0.0f, 1.0f, 0.05f, postfx_deform), | |||||
| vec4(0.0f, 1.0f, 0.05f, postfx_retrace.x), | |||||
| vec4(0.0f, 8.0f, 1.0f, postfx_retrace.y), | |||||
| vec4(0.0f, 8.0f, 1.0f, postfx_retrace.z), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), /* noise */ | |||||
| vec4(0.0f, 4.0f, 0.5f, postfx_offset.x), | |||||
| vec4(0.0f, 4.0f, 0.5f, postfx_offset.y), | |||||
| vec4(0.0f, 1.0f, 0.05f, postfx_noise), | |||||
| vec4(0.0f, 5.0f, 0.5f, postfx_aberration), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0), | |||||
| vec4(0) | |||||
| }; | }; | ||||
| void Render::UpdateVar() | void Render::UpdateVar() | ||||
| @@ -233,6 +274,17 @@ void Render::UpdateVar() | |||||
| m_shader_blur = (setup_var[k].w == 1) ? true : false; k++; | m_shader_blur = (setup_var[k].w == 1) ? true : false; k++; | ||||
| blur = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; | blur = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; | ||||
| k += 6; | k += 6; | ||||
| m_shader_postfx = (setup_var[k].w == 1) ? true : false; k++; | |||||
| postfx_filter = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; | |||||
| postfx_color = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; | |||||
| k += 2; | |||||
| postfx_deform = setup_var[k].w; k++; | |||||
| postfx_retrace = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; | |||||
| k += 5; | |||||
| postfx_offset = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; | |||||
| postfx_noise = setup_var[k].w; k++; | |||||
| postfx_aberration = setup_var[k].w; k++; | |||||
| k += 5; | |||||
| } | } | ||||
| Shader *shader_simple; | Shader *shader_simple; | ||||