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@@ -341,9 +341,9 @@ vec4(0), /* copper */ |
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vec4(0.0f, 1.0f, 0.05f, 0), // copper_copper.y |
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vec4(0.0f, 1.0f, 0.02f, 0), // copper_copper.z |
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vec4(1.0f, 8.0f, 0.25f, 0), // copper_copper.w |
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vec4(0.0f, 4.0f, 0.25f, 0), // copper_mask_color.x |
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vec4(0.0f, 4.0f, 0.25f, 0), // copper_mask_color.y |
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vec4(0.0f, 4.0f, 0.25f, 0), // copper_mask_color.z |
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vec4(0.0f, 1.0f, 0.05f, 0), // copper_mask_color.x |
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vec4(0.0f, 1.0f, 0.05f, 0), // copper_mask_color.y |
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vec4(0.0f, 1.0f, 0.05f, 0), // copper_mask_color.z |
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vec4(0), |
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vec4(0), /* color */ |
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vec4( 0.0f, 1.0f, 0.05f, 0), // color_filter.x |
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@@ -454,7 +454,7 @@ float theme_var[]={ |
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0,0, |
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0, |
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0.75f,0.25f,0.42f,4.0f, // copper_copper |
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0.0f,4.0f,0.0f, // copper_mask_color |
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0.05f,1.0f,0.0f, // copper_mask_color |
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0, |
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0, |
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1.0f,1.0f,1.0f, // color_filter |
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@@ -511,7 +511,7 @@ float theme_var[]={ |
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0,0, |
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0, |
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0.75f,0.25f,0.42f,4.0f, // copper_copper |
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0.0f,4.0f,0.0f, // copper_mask_color |
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0.05f,1.0f,0.0f, // copper_mask_color |
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0, |
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0, |
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0.9f,0.95f,0.85f, // color_filter |
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@@ -568,7 +568,7 @@ float theme_var[]={ |
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0,0, |
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0, |
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0.75f,0.25f,0.42f,4.0f, // copper_copper |
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0.0f,4.0f,0.0f, // copper_mask_color |
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0.05f,1.0f,0.0f, // copper_mask_color |
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0, |
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0, |
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1.0f,0.7f,0.0f, // color_filter |
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@@ -625,7 +625,7 @@ float theme_var[]={ |
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0,0, |
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0, |
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0.75f,0.25f,0.42f,4.0f, // copper_copper |
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0.0f,4.0f,0.0f, // copper_mask_color |
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0.05f,1.0f,0.0f, // copper_mask_color |
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0, |
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0, |
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1.0f,1.0f,0.9f, // color_filter |
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@@ -682,7 +682,7 @@ float theme_var[]={ |
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0,0, |
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0, |
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0.75f,0.25f,0.42f,4.0f, // copper_copper |
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0.0f,4.0f,0.0f, // copper_mask_color |
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0.05f,1.0f,0.0f, // copper_mask_color |
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0, |
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0, |
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0.7f,0.8f,1.0f, // color_filter |
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@@ -1023,7 +1023,7 @@ void Render::TickGame(float seconds) |
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} |
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else |
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{ |
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caca_set_color_argb(m_cv_setup, setup_color.y, 0xfff);//setup_color.x); |
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caca_set_color_argb(m_cv_setup, setup_color.y, 0x0f0);//setup_color.x); |
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caca_draw_line(m_cv_setup, 0, y, setup_size.z - 2, y,' '); |
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caca_put_str(m_cv_setup, 1, y, setup_text[k]); |
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} |
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@@ -1040,7 +1040,7 @@ void Render::TickGame(float seconds) |
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} |
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else |
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{ |
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caca_set_color_argb(m_cv_setup, setup_color.y, 0xfff);//setup_color.x); |
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caca_set_color_argb(m_cv_setup, setup_color.y, 0x0f0);//setup_color.x); |
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caca_draw_line(m_cv_setup, setup_size.z, y, setup_size.x, y,' '); |
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caca_put_str(m_cv_setup, setup_size.z + 1, y, setup_text[k]); |
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} |
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@@ -1499,7 +1499,7 @@ void Render::Draw3D() |
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shader_copper->SetUniform(shader_copper_screen_size, (vec2)screen_size); |
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shader_copper->SetUniform(shader_copper_time, fx_angle); |
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shader_copper->SetUniform(shader_copper_copper, vec4(copper_copper.x, copper_copper.y, copper_copper.z * 16.0f, copper_copper.w * 16.0f)); |
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shader_copper->SetUniform(shader_copper_mask_color, copper_mask_color / 4.0f); |
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shader_copper->SetUniform(shader_copper_mask_color, copper_mask_color); |
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TraceQuad(); |
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shader_color->Unbind(); |
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fbo_tmp->Unbind(); |
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