// // Neercs // // Copyright: (c) 2012 Sam Hocevar // #if !defined __NEERCS_H__ #define __NEERCS_H__ #include #include "video/render.h" #include "term/term.h" extern "C" { #include "old/neercs.h" } class Neercs : public WorldEntity { public: Neercs(int argc, char **argv); virtual ~Neercs(); char const *GetName() { return ""; } protected: virtual void TickGame(float seconds); virtual void TickDraw(float seconds); private: Term *m_term; Render *m_render; bool m_ready; }; #endif // __NEERCS_H__