|
- -- GLSL.Vert --
-
- #version 120
-
- void main()
- {
- gl_Position=gl_Vertex;
- gl_TexCoord[0]=gl_MultiTexCoord0;
- }
-
- -- GLSL.Frag --
-
- #version 120
-
- uniform sampler2D glow;
- uniform sampler2D source;
- uniform vec3 mix;
-
- void main(void)
- {
- gl_FragColor=smoothstep(mix.z,1.0,texture2D(source,gl_TexCoord[0].xy))*mix.x+texture2D(glow,gl_TexCoord[0].xy)*mix.y;
- }
|