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  1. #include <stdlib.h>
  2. #include <stdio.h>
  3. #include <string.h>
  4. #include <GL/gl.h>
  5. #include <GL/glut.h>
  6. #include "tb.h"
  7. int w_win = 640;
  8. int h_win = 480;
  9. static void setcamera(void)
  10. {
  11. glMatrixMode (GL_PROJECTION);
  12. glLoadIdentity ();
  13. gluPerspective(40, (float)w_win / (float)h_win, 1, 1000);
  14. glMatrixMode(GL_MODELVIEW);
  15. glLoadIdentity();
  16. gluLookAt(0.0, 0.0, (float)h_win / 200.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
  17. }
  18. static void myinit(void)
  19. {
  20. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  21. glClearColor(0.5, 0.5, 0.7, 0.0);
  22. glColor3f(1.0, 1.0, 1.0);
  23. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  24. glEnable(GL_DEPTH_TEST);
  25. glShadeModel(GL_SMOOTH);
  26. setcamera();
  27. tbInit(GLUT_LEFT_BUTTON);
  28. tbAnimate(GL_FALSE);
  29. }
  30. static void parsekey(unsigned char key, int x, int y)
  31. {
  32. switch (key)
  33. {
  34. case 27:
  35. exit(0);
  36. break;
  37. }
  38. }
  39. static void motion(int x, int y)
  40. {
  41. tbMotion(x, y);
  42. }
  43. static void mouse(int button, int state, int x, int y)
  44. {
  45. tbMouse(button, state, x, y);
  46. }
  47. static void reshape(int w, int h)
  48. {
  49. glMatrixMode (GL_MODELVIEW);
  50. glViewport (0, 0, w, h);
  51. glLoadIdentity();
  52. w_win = w;
  53. h_win = h;
  54. setcamera();
  55. tbReshape(w_win, h_win);
  56. }
  57. #define F(x) ((x)*1.01 - 0.005)
  58. #define CP glColor4f(x0,y0,z0,0.5); glVertex3f(y0,x0,z0)
  59. #define BP glColor3f(0.0,0.0,0.0); glVertex3f(F(y0),F(x0),F(z0))
  60. #define BLACK x0 = y0 = z0 = 0.0
  61. #define RED x0 = 1.0; y0 = z0 = 0.0
  62. //#define XRED x0 = 0.8; y0 = z0 = 0.0
  63. #define XRED RED
  64. #define GREEN y0 = 1.0; x0 = z0 = 0.0
  65. //#define XGREEN y0 = 0.7; x0 = z0 = 0.0
  66. #define XGREEN GREEN
  67. #define BLUE z0 = 1.0; x0 = y0 = 0.0
  68. //#define XBLUE x0 = 0.0; y0 = 0.0; z0 = 0.5
  69. #define XBLUE BLUE
  70. #define YELLOW x0 = y0 = 1.0; z0 = 0.0
  71. #define CYAN y0 = z0 = 1.0; x0 = 0.0
  72. #define MAGENTA x0 = z0 = 1.0; y0 = 0.0
  73. #define WHITE x0 = y0 = z0 = 1.0
  74. static void display(void)
  75. {
  76. float x0,y0,z0;
  77. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  78. setcamera();
  79. tbMatrix();
  80. glPushMatrix();
  81. glTranslatef(-.5, -.5, -.5);
  82. // Bounding box
  83. glBegin(GL_LINE_LOOP);
  84. BLACK; CP; RED; CP; MAGENTA; CP; BLUE; CP;
  85. CYAN; CP; WHITE; CP; YELLOW; CP; GREEN; CP;
  86. glEnd();
  87. glBegin(GL_LINES);
  88. BLACK; CP; BLUE; CP;
  89. GREEN; CP; CYAN; CP;
  90. RED; CP; YELLOW; CP;
  91. MAGENTA; CP; WHITE; CP;
  92. glEnd();
  93. // Our colour space
  94. glBegin(GL_TRIANGLES); XRED; CP; XGREEN; CP; XBLUE; CP; glEnd();
  95. glBegin(GL_TRIANGLES); XRED; CP; XGREEN; CP; YELLOW; CP; glEnd();
  96. glBegin(GL_TRIANGLES); XRED; CP; XBLUE; CP; WHITE; CP; glEnd();
  97. glBegin(GL_TRIANGLES); XRED; CP; YELLOW; CP; WHITE; CP; glEnd();
  98. glBegin(GL_TRIANGLES); XBLUE; CP; XGREEN; CP; WHITE; CP; glEnd();
  99. glBegin(GL_TRIANGLES); YELLOW; CP; XGREEN; CP; WHITE; CP; glEnd();
  100. // Better edges
  101. glBegin(GL_LINES);
  102. XBLUE; BP; XRED; BP; YELLOW; BP; XRED; BP;
  103. XBLUE; BP; XGREEN; BP; YELLOW; BP; XGREEN; BP;
  104. XBLUE; BP; WHITE; BP; YELLOW; BP; WHITE; BP;
  105. XRED; BP; XGREEN; BP;
  106. XGREEN; BP; WHITE; BP;
  107. WHITE; BP; XRED; BP;
  108. glEnd();
  109. glPopMatrix();
  110. glutSwapBuffers();
  111. }
  112. int main(int argc, char *argv[])
  113. {
  114. glutInit(&argc, argv);
  115. glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE);
  116. glutInitWindowPosition(50, 50);
  117. glutInitWindowSize(w_win, h_win);
  118. glutCreateWindow("FTGL TEST");
  119. glutDisplayFunc(display);
  120. glutKeyboardFunc(parsekey);
  121. glutMouseFunc(mouse);
  122. glutMotionFunc(motion);
  123. glutReshapeFunc(reshape);
  124. glutIdleFunc(display);
  125. myinit();
  126. glutMainLoop();
  127. return 0;
  128. }