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- /*
- * ttyvaders - a tty based shoot'em'up
- * Copyright (C) 2002 Sam Hocevar <sam@zoy.org>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 1, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- */
-
- #include <stdio.h>
- #include <stdlib.h>
-
- #include <string.h>
- #include <unistd.h>
-
- #include "common.h"
-
- static void start_game (game *);
-
- int main (int argc, char **argv)
- {
- game *g = malloc(sizeof(game));
-
- // srand(time(NULL));
-
- if( init_graphics() )
- {
- return 1;
- }
-
- /* Initialize our program */
- init_game(g);
-
- /* Go ! */
- start_game(g);
-
- /* Clean up */
- end_graphics();
-
- return 0;
- }
-
- static void start_game (game *g)
- {
- int i;
- int quit = 0;
- int poz = 0;
- int skip = 0;
-
- starfield *sf = malloc(sizeof(starfield));
- weapons *wp = malloc(sizeof(weapons));
- explosions *ex = malloc(sizeof(explosions));
- tunnel *t = create_tunnel( g, g->w, g->h );
- player *p = create_player( g );
- aliens *al = malloc(sizeof(aliens));
-
- init_starfield( g, sf );
- init_weapons( g, wp );
- init_explosions( g, ex );
- init_aliens( g, al );
-
- /* Temporary stuff */
- for( i = 0; i < 5; i++ )
- {
- add_alien( g, al, rand() % g->w, rand() % g->h / 2 );
- }
- t->w = 25;
-
- while( !quit )
- {
- char key;
-
- while( ( key = get_key() ) )
- {
- switch( key )
- {
- case 'q':
- quit = 1;
- break;
- case 'p':
- poz = !poz;
- break;
- case 's':
- skip = 1;
- break;
- case 'h':
- p->dir = -3;
- break;
- case 'j':
- //if( p->y < g->h - 2 ) p->y += 1;
- break;
- case 'k':
- //if( p->y > 1 ) p->y -= 1;
- break;
- case 'l':
- p->dir = 3;
- break;
- case '\r':
- add_explosion( g, ex, p->x + 2, p->y, 0, 0, 2 );
- break;
- case ' ':
- if( p->weapon == 0 )
- {
- p->weapon = 4;
- add_weapon( g, wp, p->x, p->y );
- add_weapon( g, wp, p->x + 5, p->y );
- }
- break;
- }
- }
-
- usleep(40000);
-
- if( GET_RAND(0,10) == 0 )
- {
- add_alien( g, al, 0, rand() % g->h / 2 );
- }
-
- if( poz )
- {
- if( skip )
- {
- skip = 0;
- }
- else
- {
- continue;
- }
- }
-
- /* Scroll and update positions */
- collide_player_tunnel( g, p, t, ex );
- update_player( g, p );
- collide_player_tunnel( g, p, t, ex );
-
- update_starfield( g, sf );
- update_aliens( g, al );
-
- collide_weapons_tunnel( g, wp, t, ex );
- collide_weapons_aliens( g, wp, al, ex );
- update_weapons( g, wp );
- collide_weapons_tunnel( g, wp, t, ex );
- collide_weapons_aliens( g, wp, al, ex );
-
- update_explosions( g, ex );
- update_tunnel( g, t );
-
- /* Clear screen */
- clear_graphics();
-
- /* Print starfield, tunnel, aliens, player and explosions */
- draw_starfield( g, sf );
- draw_tunnel( g, t );
- draw_aliens( g, al );
- draw_player( g, p );
- draw_weapons( g, wp );
- draw_explosions( g, ex );
-
- /* Refresh */
- refresh_graphics();
- }
-
- #if 0
- free_player( p );
- free_tunnel( t );
- #endif
- }
-
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