* beginning of life jauges. git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@60 92316355-f0b4-4df1-b90c-862c8a59935fmaster
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: aliens.c,v 1.7 2002/12/22 22:17:41 sam Exp $ | |||||
* $Id: aliens.c,v 1.8 2002/12/23 13:46:27 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -24,9 +24,9 @@ | |||||
#include "common.h" | #include "common.h" | ||||
static void draw_alien_poolp( game *g, int x, int y, int frame ); | |||||
static void draw_alien_bool( game *g, int x, int y, int frame ); | |||||
static void draw_alien_brah( game *g, int x, int y, int frame ); | |||||
static void draw_alien_foo( game *g, int x, int y, int frame ); | |||||
static void draw_alien_bar( game *g, int x, int y, int frame ); | |||||
static void draw_alien_baz( game *g, int x, int y, int frame ); | |||||
void init_aliens( game *g, aliens *al ) | void init_aliens( game *g, aliens *al ) | ||||
{ | { | ||||
@@ -46,14 +46,14 @@ void draw_aliens( game *g, aliens *al ) | |||||
{ | { | ||||
switch( al->type[i] ) | switch( al->type[i] ) | ||||
{ | { | ||||
case ALIEN_BRAH: | |||||
draw_alien_brah( g, al->x[i], al->y[i], al->img[i] % 8 ); | |||||
case ALIEN_FOO: | |||||
draw_alien_foo( g, al->x[i], al->y[i], al->img[i] % 8 ); | |||||
break; | break; | ||||
case ALIEN_POOLP: | |||||
draw_alien_poolp( g, al->x[i], al->y[i], al->img[i] % 2 ); | |||||
case ALIEN_BAR: | |||||
draw_alien_bar( g, al->x[i], al->y[i], al->img[i] % 2 ); | |||||
break; | break; | ||||
case ALIEN_BOOL: | |||||
draw_alien_bool( g, al->x[i], al->y[i], al->img[i] % 6 ); | |||||
case ALIEN_BAZ: | |||||
draw_alien_baz( g, al->x[i], al->y[i], al->img[i] % 6 ); | |||||
break; | break; | ||||
case ALIEN_NONE: | case ALIEN_NONE: | ||||
break; | break; | ||||
@@ -78,9 +78,9 @@ void update_aliens( game *g, aliens *al ) | |||||
/* Update coordinates */ | /* Update coordinates */ | ||||
switch( al->type[i] ) | switch( al->type[i] ) | ||||
{ | { | ||||
case ALIEN_POOLP: | |||||
case ALIEN_BOOL: | |||||
case ALIEN_BRAH: | |||||
case ALIEN_FOO: | |||||
case ALIEN_BAR: | |||||
case ALIEN_BAZ: | |||||
al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3; | al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3; | ||||
al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7; | al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7; | ||||
al->img[i] = al->img[i] + 1; | al->img[i] = al->img[i] + 1; | ||||
@@ -110,13 +110,13 @@ void add_alien( game *g, aliens *al, int x, int y, int type ) | |||||
switch( al->type[i] ) | switch( al->type[i] ) | ||||
{ | { | ||||
case ALIEN_POOLP: | |||||
case ALIEN_FOO: | |||||
al->life[i] = 3; | al->life[i] = 3; | ||||
break; | break; | ||||
case ALIEN_BOOL: | |||||
case ALIEN_BAR: | |||||
al->life[i] = 3; | al->life[i] = 3; | ||||
break; | break; | ||||
case ALIEN_BRAH: | |||||
case ALIEN_BAZ: | |||||
al->life[i] = 3; | al->life[i] = 3; | ||||
break; | break; | ||||
case ALIEN_NONE: | case ALIEN_NONE: | ||||
@@ -128,7 +128,7 @@ void add_alien( game *g, aliens *al, int x, int y, int type ) | |||||
} | } | ||||
} | } | ||||
static void draw_alien_poolp( game *g, int x, int y, int frame ) | |||||
static void draw_alien_bar( game *g, int x, int y, int frame ) | |||||
{ | { | ||||
switch( frame ) | switch( frame ) | ||||
{ | { | ||||
@@ -161,7 +161,7 @@ static void draw_alien_poolp( game *g, int x, int y, int frame ) | |||||
} | } | ||||
} | } | ||||
static void draw_alien_bool( game *g, int x, int y, int frame ) | |||||
static void draw_alien_baz( game *g, int x, int y, int frame ) | |||||
{ | { | ||||
gfx_color( GREEN ); | gfx_color( GREEN ); | ||||
gfx_goto( x, y-1 ); | gfx_goto( x, y-1 ); | ||||
@@ -199,7 +199,7 @@ static void draw_alien_bool( game *g, int x, int y, int frame ) | |||||
gfx_putstr( "oo" ); | gfx_putstr( "oo" ); | ||||
} | } | ||||
static void draw_alien_brah( game *g, int x, int y, int frame ) | |||||
static void draw_alien_foo( game *g, int x, int y, int frame ) | |||||
{ | { | ||||
gfx_color( YELLOW ); | gfx_color( YELLOW ); | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: collide.c,v 1.8 2002/12/23 09:28:37 sam Exp $ | |||||
* $Id: collide.c,v 1.9 2002/12/23 13:46:27 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -261,15 +261,22 @@ void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex ) | |||||
void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex ) | void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex ) | ||||
{ | { | ||||
if( p->dead ) | |||||
{ | |||||
return; | |||||
} | |||||
if( p->x <= t->left[p->y] ) | if( p->x <= t->left[p->y] ) | ||||
{ | { | ||||
p->x += 2; | p->x += 2; | ||||
add_explosion( g, ex, p->x+1, p->y-2, 0, 0, EXPLOSION_SMALL ); | add_explosion( g, ex, p->x+1, p->y-2, 0, 0, EXPLOSION_SMALL ); | ||||
p->life -= 50; | |||||
} | } | ||||
else if( p->x + 5 >= t->right[p->y] ) | else if( p->x + 5 >= t->right[p->y] ) | ||||
{ | { | ||||
p->x -= 2; | p->x -= 2; | ||||
add_explosion( g, ex, p->x+4, p->y-2, 0, 0, EXPLOSION_SMALL ); | add_explosion( g, ex, p->x+4, p->y-2, 0, 0, EXPLOSION_SMALL ); | ||||
p->life -= 50; | |||||
} | } | ||||
} | } | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: common.h,v 1.12 2002/12/23 13:13:04 sam Exp $ | |||||
* $Id: common.h,v 1.13 2002/12/23 13:46:27 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -20,6 +20,8 @@ | |||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | ||||
*/ | */ | ||||
#define MAX_LIFE 1000 | |||||
#define STARS 50 | #define STARS 50 | ||||
#define WEAPONS 200 | #define WEAPONS 200 | ||||
#define BONUS 30 | #define BONUS 30 | ||||
@@ -104,12 +106,13 @@ typedef struct | |||||
int x, y; | int x, y; | ||||
int vx, vy; | int vx, vy; | ||||
int weapon, nuke; | int weapon, nuke; | ||||
int life, dead; | |||||
} player; | } player; | ||||
typedef struct | typedef struct | ||||
{ | { | ||||
enum { ALIEN_NONE, ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH } type[ALIENS]; | |||||
enum { ALIEN_NONE, ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ } type[ALIENS]; | |||||
int x[ALIENS]; | int x[ALIENS]; | ||||
int y[ALIENS]; | int y[ALIENS]; | ||||
int life[ALIENS]; | int life[ALIENS]; | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: main.c,v 1.13 2002/12/23 13:13:04 sam Exp $ | |||||
* $Id: main.c,v 1.14 2002/12/23 13:46:27 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -168,7 +168,7 @@ static void start_game (game *g) | |||||
/* XXX: to be removed */ | /* XXX: to be removed */ | ||||
if( GET_RAND(0,10) == 0 ) | if( GET_RAND(0,10) == 0 ) | ||||
{ | { | ||||
int list[3] = { ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH }; | |||||
int list[3] = { ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ }; | |||||
add_alien( g, g->al, 0, rand() % g->h / 2, list[GET_RAND(0,3)] ); | add_alien( g, g->al, 0, rand() % g->h / 2, list[GET_RAND(0,3)] ); | ||||
} | } | ||||
@@ -3,7 +3,7 @@ | |||||
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> | ||||
* All Rights Reserved | * All Rights Reserved | ||||
* | * | ||||
* $Id: player.c,v 1.5 2002/12/23 13:13:04 sam Exp $ | |||||
* $Id: player.c,v 1.6 2002/12/23 13:46:27 sam Exp $ | |||||
* | * | ||||
* This program is free software; you can redistribute it and/or modify | * This program is free software; you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
@@ -35,6 +35,7 @@ player * create_player( game *g ) | |||||
p->vy = 0; | p->vy = 0; | ||||
p->weapon = 0; | p->weapon = 0; | ||||
p->nuke = 0; | p->nuke = 0; | ||||
p->life = MAX_LIFE; | |||||
return p; | return p; | ||||
} | } | ||||
@@ -46,6 +47,11 @@ void free_player( player *p ) | |||||
void draw_player( game *g, player *p ) | void draw_player( game *g, player *p ) | ||||
{ | { | ||||
if( p->dead ) | |||||
{ | |||||
return; | |||||
} | |||||
gfx_goto( p->x + 2, p->y - 2 ); | gfx_goto( p->x + 2, p->y - 2 ); | ||||
gfx_color( GREEN ); | gfx_color( GREEN ); | ||||
gfx_putstr( "/\\" ); | gfx_putstr( "/\\" ); | ||||
@@ -62,6 +68,19 @@ void draw_player( game *g, player *p ) | |||||
void update_player( game *g, player *p ) | void update_player( game *g, player *p ) | ||||
{ | { | ||||
if( p->dead ) | |||||
{ | |||||
return; | |||||
} | |||||
if( p->life <= 0 ) | |||||
{ | |||||
add_explosion( g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL ); | |||||
p->dead = 1; | |||||
return; | |||||
} | |||||
/* Update weapon stats */ | |||||
if( p->weapon ) | if( p->weapon ) | ||||
{ | { | ||||
p->weapon--; | p->weapon--; | ||||
@@ -72,6 +91,13 @@ void update_player( game *g, player *p ) | |||||
p->nuke--; | p->nuke--; | ||||
} | } | ||||
/* Update life */ | |||||
if( p->life < MAX_LIFE ) | |||||
{ | |||||
p->life++; | |||||
} | |||||
/* Update coords */ | |||||
p->x += p->vx; | p->x += p->vx; | ||||
if( p->vx < 0 ) | if( p->vx < 0 ) | ||||