@@ -168,8 +168,8 @@ static void start_game (game *g)
add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, 0, -32, WEAPON_LASER);
add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 0, -32, WEAPON_LASER);
/* Extra schtuph */
add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER);
add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER);
// add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER);
// add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER);
/* More schtuph */
add_weapon(g, g->wp, (g->p->x - 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
add_weapon(g, g->wp, (g->p->x + 2) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
@@ -177,10 +177,10 @@ static void start_game (game *g)
add_weapon(g, g->wp, g->p->x << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
add_weapon(g, g->wp, (g->p->x + 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER);
/* Extra schtuph */
add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -32, 0 , WEAPON_SEEKER);
add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 32, 0 , WEAPON_SEEKER);
// add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -32, -32 , WEAPON_SEEKER);
// add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 32, -32 , WEAPON_SEEKER);
/* MORE SCHTUPH! */
add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, -16, WEAPON_BOMB);
// add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, -16, WEAPON_BOMB);
}
break;
}