diff --git a/TODO b/TODO index a2f7ac2..eab04eb 100644 --- a/TODO +++ b/TODO @@ -14,11 +14,13 @@ Things to do * fragmentation bomb (merge with mega-ball?) + * stick aliens to tunnel + * change tunnel colour * fill holes in the tunnel when |step| > 2 - * draw a 3rd alien type + DONE Dec 18 2002: draw a 3rd alien type * draw bosses diff --git a/doc/shapes.txt b/doc/shapes.txt index e2e56df..d28f9f6 100644 --- a/doc/shapes.txt +++ b/doc/shapes.txt @@ -23,9 +23,24 @@ Aliens ,---. ,---. ,---. ,---. ,---. (((o))) ((((o)) (((o))) ((o)))) (((o))) `---' `---' `---' `---' `---' + o + o( )o + (_) + + ____ ____ ____ + / oO \ / oo \ / oo \ +(//~~\\) (((^^))) \\\/// + + __ __ __ __ + /oO\ /oO\ /oo\ /oo\ +//'`\\ /(~~)\ ((^^)) \\// + _o|o_ T|T + o_o O_o o_o o_O + ( v ) ( v ) ( v ) ( v ) + )|( )// )/( \\( _ ,(|). / \ /,-'-.\ ,(_X_). @@ -89,7 +104,7 @@ Shots ' ` -' `- ,-' `-. ,-' `-. ,-' `-. ,-' `-. ,-' `-. ,--. - ( ) + ( () ) `--' o O o ° diff --git a/src/aliens.c b/src/aliens.c index a8d1f2b..7df0ef6 100644 --- a/src/aliens.c +++ b/src/aliens.c @@ -32,7 +32,7 @@ void draw_aliens( game *g, aliens *al ) draw_alien_poolp( g, al->x[i], al->y[i], al->img[i] % 2 ); break; case ALIEN_BOOL: - draw_alien_bool( g, al->x[i], al->y[i], al->img[i] % 5 ); + draw_alien_bool( g, al->x[i], al->y[i], al->img[i] % 6 ); break; case ALIEN_NONE: break; @@ -134,38 +134,39 @@ static void draw_alien_poolp( game *g, int x, int y, int frame ) static void draw_alien_bool( game *g, int x, int y, int frame ) { gfx_color( GREEN ); - gfx_goto( x+1, y ); - gfx_putstr( ",---." ); + gfx_goto( x, y-1 ); + gfx_putstr( "__" ); - gfx_goto( x, y+1 ); - gfx_putchar( '(' ); + gfx_goto( x-1, y ); + gfx_putchar( '/' ); + gfx_goto( x+2, y ); + gfx_putchar( '\\' ); - gfx_color( WHITE ); switch( frame ) { - case 4: - gfx_putstr( "##( )" ); - break; case 3: - gfx_putstr( ")##( " ); + gfx_goto( x-2, y+1 ); + gfx_putstr( "//'`\\\\" ); break; + case 4: case 2: - gfx_putstr( " )##(" ); + gfx_goto( x-2, y+1 ); + gfx_putstr( "/(~~)\\" ); break; + case 5: case 1: - gfx_putstr( "( )##" ); + gfx_goto( x-2, y+1 ); + gfx_putstr( "((^^))" ); break; case 0: - gfx_putstr( "#( )#" ); + gfx_goto( x-1, y+1 ); + gfx_putstr( "\\\\//" ); break; } - gfx_color( GREEN ); - gfx_goto( x+6, y+1 ); - gfx_putchar( ')' ); - - gfx_goto( x+1, y+2 ); - gfx_putstr( "`---'" ); + gfx_color( WHITE ); + gfx_goto( x, y ); + gfx_putstr( "oo" ); } static void draw_alien_brah( game *g, int x, int y, int frame )