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* README and TODO files.

git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@28 92316355-f0b4-4df1-b90c-862c8a59935f
master
sam vor 22 Jahren
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Commit
e2d91a2de2
3 geänderte Dateien mit 79 neuen und 6 gelöschten Zeilen
  1. +6
    -6
      Makefile
  2. +35
    -0
      README
  3. +38
    -0
      TODO

+ 6
- 6
Makefile Datei anzeigen

@@ -51,7 +51,7 @@ AUTOHEADER = ${SHELL} /share/home/sam/bazar/ttyvaders/missing --run autoheader
AUTOMAKE = ${SHELL} /share/home/sam/bazar/ttyvaders/missing --run automake-1.7
AWK = gawk
CC = gcc
CCDEPMODE = depmode=gcc
CCDEPMODE = depmode=gcc3
CFLAGS = -g -O2
CPP = gcc -E
CPPFLAGS =
@@ -76,20 +76,20 @@ OBJEXT = o
PACKAGE = ttyvaders
PACKAGE_BUGREPORT =
PACKAGE_NAME = ttyvaders
PACKAGE_STRING = ttyvaders 0.0cvs-20021215
PACKAGE_STRING = ttyvaders 0.0cvs-20021218
PACKAGE_TARNAME = ttyvaders
PACKAGE_VERSION = 0.0cvs-20021215
PACKAGE_VERSION = 0.0cvs-20021218
PATH_SEPARATOR = :
SET_MAKE =
SHELL = /bin/sh
STRIP =
USE_NCURSES_FALSE =
USE_NCURSES_TRUE = #
VERSION = 0.0cvs-20021215
VERSION = 0.0cvs-20021218
ac_ct_CC = gcc
ac_ct_STRIP =
am__fastdepCC_FALSE =
am__fastdepCC_TRUE = #
am__fastdepCC_FALSE = #
am__fastdepCC_TRUE =
am__include = include
am__quote =
bindir = ${exec_prefix}/bin


+ 35
- 0
README Datei anzeigen

@@ -0,0 +1,35 @@


History of textmode games
=========================

http://www.textmodegames.com/


Other terminal-based games
==========================

* moon-buggy: http://www.mathematik.uni-kl.de/~wwwstoch/voss/comp/moon-buggy.html
extremely simple, extremely addictive

* 0verkill: http://artax.karlin.mff.cuni.cz/~brain/0verkill/

* nInvaders: http://dettus.dyndns.org/ninvaders/
real space invaders clone

* Stardork: http://www.seekrut.com/rk/stardork.html
more strategy than arcade

* Nethack: http://www.nethack.org/

* Tetrinet: http://www.secret.com.au/games/tetrinet/

* MyMan: http://geocities.com/bsittler/
pacman clone

* Tornado: http://home.kcore.de/~kiza/linux/tornado/

* David's Perl games: http://davidsperlgames.sourceforge.net/

* ascii-invaders: http://www.ip9.org/munro/invaders/index.html


+ 38
- 0
TODO Datei anzeigen

@@ -0,0 +1,38 @@
Things to do

* let the ship pick up bonuses

* handle life

* alien swarms, programmed behaviour

* sprite library

* mega ball

* spiral weapon (vertical sine)

* fragmentation bomb (merge with mega-ball?)

* change tunnel colour

* fill holes in the tunnel when |step| > 2

* draw a 3rd alien type

* draw bosses

* port to conio.h

* clip graphics

* promote precision for all coordinates except screen

* tunnel sometimes doesn't get drawn on the left

* write a generic drawing library with automatic clipping

* write a linux console output for the drawing library

* animate the ship


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