+ Renamed ee_color() to ee_set_color(), wrote ee_get_color().
* libee/line.c:
+ Implemented draw_polyline() and draw_thin_polyline().
* libee/sprite.c:
+ Removed the f member of struct ee_sprite.
+ Implemented ee_get_sprite_{width|height|dx|dy}().
+ Restore the color fater ee_draw_sprite() is called.
* libee/box.c:
+ Fixed a bug causing improper box clipping at the right and the bottom.
* data/foo_fighter:
+ Fixed bugs in the sprite.
* src/intro.c:
+ Test effects for the future game's intro.
* test/spritedit.c:
+ Added stuff to the sprite editor. We can now navigate through frames.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@154 92316355-f0b4-4df1-b90c-862c8a59935f
* two new types of aliens. only one rules.
* removed gfx_write in favor of gfx_putchar and gfx_putstr.
* added bonuses at alien death. they do nothing yet.
* seeker missiles. 'b' to test.
* weapon resolution is now 16*char. needs to be generalized.
* fixed the supernova bugs. center could collide with the tunnel, and
the last frame was badly displayed.
* lots of cleanups everywhere.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@20 92316355-f0b4-4df1-b90c-862c8a59935f