* walls are now filled, and displayed on top of aliens.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@54 92316355-f0b4-4df1-b90c-862c8a59935f
* fixed an overflow in the tunnel update code.
* fragbomb is now 'f', not 'd'.
* added a missing call to init_bonus().
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@52 92316355-f0b4-4df1-b90c-862c8a59935f
* the starfield is now an array of stars.
* fixed wall rendering (offset issues and disappearing left wall).
* 32 seekers on fragbomb explosion, not 16.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@50 92316355-f0b4-4df1-b90c-862c8a59935f
* two new types of aliens. only one rules.
* removed gfx_write in favor of gfx_putchar and gfx_putstr.
* added bonuses at alien death. they do nothing yet.
* seeker missiles. 'b' to test.
* weapon resolution is now 16*char. needs to be generalized.
* fixed the supernova bugs. center could collide with the tunnel, and
the last frame was badly displayed.
* lots of cleanups everywhere.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@20 92316355-f0b4-4df1-b90c-862c8a59935f
* used a cool Bresenham algorithm to draw the nuke circles.
* nuke collides with aliens.
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@16 92316355-f0b4-4df1-b90c-862c8a59935f
the nuke is still ugly, almost no collision detection. Nice demo :)
git-svn-id: file:///srv/caca.zoy.org/var/lib/svn/ttyvaders/trunk@12 92316355-f0b4-4df1-b90c-862c8a59935f