Commit Graph

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  • 1e2eee5 * added the COPYING file (GPLv2). * added GPL headers to source files. by sam 2002-12-22 18:42:32 +0000
  • 8d7cd7b * tab == hotkey for CEO alert. by sam 2002-12-22 18:40:36 +0000
  • d67cc6f * 3rd alien type. by sam 2002-12-18 18:44:47 +0000
  • c84d5cb * Scrapped Makefile. by sam 2002-12-18 18:12:28 +0000
  • e2d91a2 * README and TODO files. by sam 2002-12-18 18:11:54 +0000
  • 2cc05ea * the bomb's head is now white by sam 2002-12-18 13:29:31 +0000
  • fe21f4a * new weapon: bomb. * beam now collides with aliens. by sam 2002-12-15 17:16:45 +0000
  • 453d6f1 * 'beam' weapon. by sam 2002-12-15 05:03:55 +0000
  • 8ae3557 * real Debian package files. * two new types of aliens. only one rules. * removed gfx_write in favor of gfx_putchar and gfx_putstr. * added bonuses at alien death. they do nothing yet. * seeker missiles. 'b' to test. * weapon resolution is now 16*char. needs to be generalized. * fixed the supernova bugs. center could collide with the tunnel, and the last frame was badly displayed. * lots of cleanups everywhere. by sam 2002-12-15 03:41:32 +0000
  • 999372a * autotoolificationized the whole thing. by sam 2002-12-13 20:50:00 +0000
  • ba32365 * moved nuke from explosions to weapons. * used a cool Bresenham algorithm to draw the nuke circles. * nuke collides with aliens. by sam 2002-12-13 19:27:16 +0000
  • 04a7b2b * .cvsignore file. by sam 2002-12-13 19:24:53 +0000
  • a97a9b5 * First commit. Scrolling works, some weaponry, controls, tunnel blowing, the nuke is still ugly, almost no collision detection. Nice demo :) by sam 2002-12-13 19:23:07 +0000