#include #include "common.h" /* Init tunnel */ player * create_player( game *g ) { player *p = malloc(sizeof(player)); p->x = g->w / 2; p->y = g->h - 3; p->dir = 0; p->weapon = 0; return p; } void free_player( player *p ) { free( p ); } void draw_player( game *g, player *p ) { GFX_GOTO( p->x + 2, p->y - 2 ); GFX_COLOR( GREEN ); GFX_WRITE( '/' ); GFX_WRITE( '\\' ); GFX_GOTO( p->x + 1, p->y - 1 ); GFX_WRITE( '(' ); GFX_COLOR( YELLOW ); GFX_WRITE( '(' ); GFX_WRITE( ')' ); GFX_COLOR( GREEN ); GFX_WRITE( ')' ); GFX_GOTO( p->x, p->y ); GFX_COLOR( GREEN ); GFX_WRITE( 'I' ); GFX_WRITE( '<' ); GFX_WRITE( '_' ); GFX_WRITE( '_' ); GFX_WRITE( '>' ); GFX_WRITE( 'I' ); } void update_player( game *g, player *p ) { if( p->weapon ) { p->weapon--; } if( p->dir < 0 ) { if( p->dir == -3 && p->x > -2 ) p->x -= 1; else if( p->x > -1 ) p->x -= 1; p->dir++; } else if( p->dir > 0 ) { if( p->dir == 3 && p->x < g->w - 8 ) p->x += 1; else if( p->x < g->w - 7 ) p->x += 1; p->dir--; } }