/* * libee ASCII-Art library * Copyright (c) 2002, 2003 Sam Hocevar * All Rights Reserved * * $Id$ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * Graphics primitives */ #ifdef USE_SLANG # include # define ee_color(x) SLsmg_set_color(x) # define ee_goto(x,y) SLsmg_gotorc(y,x) # define ee_putchar(x) SLsmg_write_char(x) # define ee_putstr(x) SLsmg_write_string(x) #elif USE_NCURSES # define box box_divert # include # undef box # define ee_color(x) attrset(COLOR_PAIR(x)) # define ee_goto(x,y) move(y,x) # define ee_putchar(x) addch(x) # define ee_putstr(x) addstr(x) #else # define ee_color(x) (void)(x) # define ee_goto(x,y) do{ (void)(x); (void)(y); } while(0) # define ee_putchar(x) (void)(x) # define ee_putstr(x) (void)(x) #endif #define ee_putcharTO(x,y,c) do{ ee_goto(x,y); ee_putchar(c); }while(0) /* * Colours */ #define EE_BLACK 1 #define EE_GREEN 2 #define EE_YELLOW 3 #define EE_WHITE 4 #define EE_RED 5 #define EE_GRAY 6 #define EE_LIGHTGRAY 7 #define EE_BLUE 8 #define EE_CYAN 9 #define EE_MAGENTA 10 /* * Types */ struct ee_sprite; /* * Prototypes */ int ee_init(void); void ee_set_delay(int); int ee_get_width(void); int ee_get_height(void); void ee_clear(void); void ee_refresh(void); void ee_end(void); char ee_get_key(void); void ee_draw_line(int, int, int, int, char); void ee_draw_thin_line(int, int, int, int); void ee_draw_circle(int, int, int, char); void ee_fill_triangle(int, int, int, int, int, int, char); int ee_rand(int, int); int ee_sqrt(int); struct ee_sprite * ee_load_sprite(const char *); void ee_set_sprite_frame(struct ee_sprite *, int); int ee_get_sprite_frame(struct ee_sprite *); void ee_draw_sprite(int, int, struct ee_sprite *); void ee_free_sprite(struct ee_sprite *);