#include #include "common.h" int init_graphics( void ) { #ifdef USE_SLANG /* Initialize slang library */ SLsig_block_signals(); SLtt_get_terminfo(); if( SLkp_init() == -1 ) { SLsig_unblock_signals(); return 1; } SLang_init_tty (-1, 0, 1); if( SLsmg_init_smg() == -1 ) { SLsig_unblock_signals(); return 1; } SLsig_unblock_signals(); SLsmg_cls(); SLsmg_refresh(); #else /* Initialize ncurses library */ initscr(); keypad(stdscr, TRUE); nonl(); cbreak(); noecho(); nodelay(stdscr, TRUE); #endif return 0; } void init_game( game *g ) { #ifdef USE_SLANG static char * const colors[] = { "black", "green", "yellow", "white", "red", "gray", "lightgray", "blue", "cyan", "magenta", NULL }; int i; for( i = 0; colors[i] ; i++ ) { SLtt_set_color( i+1, NULL, colors[i], "black" ); } g->w = SLtt_Screen_Cols; g->h = SLtt_Screen_Rows; #else start_color(); init_pair( BLACK, COLOR_BLACK, COLOR_BLACK ); init_pair( GREEN, COLOR_GREEN, COLOR_BLACK ); init_pair( YELLOW, COLOR_YELLOW, COLOR_BLACK ); init_pair( WHITE, COLOR_WHITE, COLOR_BLACK ); init_pair( RED, COLOR_RED, COLOR_BLACK ); init_pair( GRAY, COLOR_WHITE, COLOR_BLACK ); // XXX init_pair( LIGHTGRAY, COLOR_WHITE, COLOR_BLACK ); // XXX init_pair( BLUE, COLOR_BLUE, COLOR_BLACK ); init_pair( CYAN, COLOR_CYAN, COLOR_BLACK ); init_pair( MAGENTA, COLOR_MAGENTA, COLOR_BLACK ); g->w = COLS; g->h = LINES; #endif } char get_key( void ) { #ifdef USE_SLANG if( SLang_input_pending (0) ) { return SLang_getkey(); } #else char key; if( ( key = getch() ) != ERR ) { return key; } #endif return 0; } void clear_graphics( void ) { #ifdef USE_SLANG SLsmg_cls(); #else clear(); #endif } void refresh_graphics( void ) { GFX_GOTO( 0, 0 ); #ifdef USE_SLANG SLsmg_refresh(); #else refresh(); #endif } void end_graphics( void ) { #ifdef USE_SLANG SLang_reset_tty(); SLsmg_reset_smg(); #else endwin(); #endif }