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- /*
- * ttyvaders Textmode shoot'em up
- * Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * $Id: bonus.c,v 1.3 2002/12/22 18:44:12 sam Exp $
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- #include <stdlib.h>
-
- #include "common.h"
-
- void init_bonus( game *g, bonus *bo )
- {
- int i;
-
- for( i = 0; i < BONUS; i++ )
- {
- bo->type[i] = BONUS_NONE;
- }
- }
-
- void draw_bonus( game *g, bonus *bo )
- {
- int i;
-
- for( i = 0; i < BONUS; i++ )
- {
- switch( bo->type[i] )
- {
- case BONUS_GREEN:
- gfx_color( (bo->n[i]/2 % 3) ? GREEN : WHITE );
- gfx_goto( bo->x[i]+1, bo->y[i]-1 );
- gfx_putchar( '_' );
- gfx_goto( bo->x[i], bo->y[i] );
- gfx_putstr( "/ \\" );
- gfx_goto( bo->x[i], bo->y[i]+1 );
- gfx_putstr( "\\_/" );
- gfx_color( WHITE );
- gfx_goto( bo->x[i]+1, bo->y[i] );
- gfx_putchar( 'g' );
- break;
- case BONUS_LIFE:
- gfx_color( (bo->n[i] % 3) ? RED : WHITE );
- gfx_goto( bo->x[i]+1, bo->y[i]-1 );
- gfx_putchar( '_' );
- gfx_goto( bo->x[i]+3, bo->y[i]-1 );
- gfx_putchar( '_' );
- gfx_goto( bo->x[i], bo->y[i] );
- gfx_putstr( "( ' )" );
- gfx_goto( bo->x[i]+1, bo->y[i]+1 );
- gfx_putstr( "`v'" );
- gfx_color( WHITE );
- gfx_goto( bo->x[i]+3, bo->y[i] );
- gfx_putchar( '^' );
- break;
- case BONUS_NONE:
- break;
- }
- }
- }
-
- void update_bonus( game *g, bonus *bo )
- {
- int i;
-
- for( i = 0; i < BONUS; i++ )
- {
- switch( bo->type[i] )
- {
- case BONUS_GREEN:
- bo->n[i]++;
- bo->y[i]++;
- if( bo->y[i] > g->h )
- {
- bo->type[i] = BONUS_NONE;
- }
- break;
- case BONUS_LIFE:
- bo->n[i]++;
- bo->y[i]++;
- if( bo->y[i] > g->h )
- {
- bo->type[i] = BONUS_NONE;
- }
- break;
- case BONUS_NONE:
- break;
- }
- }
- }
-
- void add_bonus( game *g, bonus *bo, int x, int y, int type )
- {
- int i;
-
- for( i = 0; i < BONUS; i++ )
- {
- if( bo->type[i] == BONUS_NONE )
- {
- bo->type[i] = type;
- bo->x[i] = x;
- bo->y[i] = y;
- bo->n[i] = 0;
- break;
- }
- }
- }
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