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  1. /*
  2. * libee ASCII-Art library
  3. * Copyright (c) 2002, 2003 Sam Hocevar <sam@zoy.org>
  4. * All Rights Reserved
  5. *
  6. * $Id$
  7. *
  8. * This program is free software; you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation; either version 2 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program; if not, write to the Free Software
  20. * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  21. */
  22. #include "config.h"
  23. #include <stdlib.h>
  24. #include "ee.h"
  25. #include "ee_internals.h"
  26. int ee_rand(int min, int max)
  27. {
  28. return min + (int)((1.0*(max-min+1)) * rand() / (RAND_MAX+1.0));
  29. }
  30. unsigned int ee_sqrt(unsigned int a)
  31. {
  32. if(a == 0)
  33. return 0;
  34. if(a < 1000000000)
  35. {
  36. unsigned int x = a < 10 ? 1
  37. : a < 1000 ? 10
  38. : a < 100000 ? 100
  39. : a < 10000000 ? 1000
  40. : 10000;
  41. /* Newton's method. Three iterations would be more than enough. */
  42. x = (x * x + a) / x / 2;
  43. x = (x * x + a) / x / 2;
  44. x = (x * x + a) / x / 2;
  45. x = (x * x + a) / x / 2;
  46. return x;
  47. }
  48. return 2 * ee_sqrt(a / 4);
  49. }