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- /*
- * ttyvaders Textmode shoot'em up
- * Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * $Id$
- *
- * This program is free software. It commes without any warranty, to
- * the extent permitted by applicable law. You can redistribute it
- * and/or modify it under the terms of the Do What The Fuck You Want
- * To Public License, Version 2, as published by Sam Hocevar. See
- * http://sam.zoy.org/wtfpl/COPYING for more details.
- */
-
- #include "config.h"
-
- #include <stdlib.h>
-
- #include "common.h"
-
- cucul_canvas_t *heart_sprite;
- cucul_canvas_t *gem_sprite;
-
- void init_bonus(game *g, bonus *bo)
- {
- cucul_buffer_t *b;
- int i;
-
- for(i = 0; i < BONUS; i++)
- {
- bo->type[i] = BONUS_NONE;
- }
-
- b = cucul_load_file("data/bonheart.caca");
- heart_sprite = cucul_import_canvas(b, "");
- cucul_free_buffer(b);
-
- b = cucul_load_file("data/bongem.caca");
- gem_sprite = cucul_import_canvas(b, "");
- cucul_free_buffer(b);
- }
-
- void draw_bonus(game *g, bonus *bo)
- {
- int i;
-
- for(i = 0; i < BONUS; i++)
- {
- switch(bo->type[i])
- {
- case BONUS_GREEN:
- cucul_set_canvas_frame(gem_sprite, (bo->n[i]/2 % 3) ? 0 : 1);
- cucul_blit(g->cv, bo->x[i], bo->y[i], gem_sprite, NULL);
- break;
- case BONUS_LIFE:
- cucul_set_canvas_frame(heart_sprite, (bo->n[i] % 3) ? 0 : 1);
- cucul_blit(g->cv, bo->x[i], bo->y[i], heart_sprite, NULL);
- break;
- case BONUS_NONE:
- break;
- }
- }
- }
-
- void update_bonus(game *g, bonus *bo)
- {
- int i;
-
- for(i = 0; i < BONUS; i++)
- {
- switch(bo->type[i])
- {
- case BONUS_GREEN:
- bo->n[i]++;
- bo->y[i]++;
- if(bo->y[i] > g->h)
- {
- bo->type[i] = BONUS_NONE;
- }
- break;
- case BONUS_LIFE:
- bo->n[i]++;
- bo->y[i]++;
- if(bo->y[i] > g->h)
- {
- bo->type[i] = BONUS_NONE;
- }
- break;
- case BONUS_NONE:
- break;
- }
- }
- }
-
- void add_bonus(game *g, bonus *bo, int x, int y, int type)
- {
- int i;
-
- for(i = 0; i < BONUS; i++)
- {
- if(bo->type[i] == BONUS_NONE)
- {
- bo->type[i] = type;
- bo->x[i] = x;
- bo->y[i] = y;
- bo->n[i] = 0;
- break;
- }
- }
- }
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