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- /*
- * libee ASCII-Art library
- * Copyright (c) 2002, 2003 Sam Hocevar <sam@zoy.org>
- * All Rights Reserved
- *
- * $Id$
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- #include "config.h"
-
- #include <stdlib.h>
-
- #include "ee.h"
- #include "ee_internals.h"
-
- void ee_draw_triangle(int x1, int y1, int x2, int y2, int x3, int y3, char c)
- {
- ee_draw_line(x1, y1, x2, y2, c);
- ee_draw_line(x2, y2, x3, y3, c);
- ee_draw_line(x3, y3, x1, y1, c);
- }
-
- void ee_draw_thin_triangle(int x1, int y1, int x2, int y2, int x3, int y3)
- {
- ee_draw_thin_line(x1, y1, x2, y2);
- ee_draw_thin_line(x2, y2, x3, y3);
- ee_draw_thin_line(x3, y3, x1, y1);
- }
-
- void ee_fill_triangle(int x1, int y1, int x2, int y2, int x3, int y3, char c)
- {
- int x, y, xa, xb, xmax, ymax;
-
- /* Bubble-sort y1 <= y2 <= y3 */
- if(y1 > y2)
- {
- ee_fill_triangle(x2, y2, x1, y1, x3, y3, c);
- return;
- }
-
- if(y2 > y3)
- {
- ee_fill_triangle(x1, y1, x3, y3, x2, y2, c);
- return;
- }
-
- /* Promote precision */
- x1 *= 4;
- x2 *= 4;
- x3 *= 4;
-
- xmax = ee_get_width() - 1;
- ymax = ee_get_height() - 1;
-
- /* Rasterize our triangle */
- for(y = y1 < 0 ? 0 : y1; y <= y3 && y <= ymax; y++)
- {
- if(y <= y2)
- {
- xa = (y1 == y2) ? x2 : x1 + (x2 - x1) * (y - y1) / (y2 - y1);
- xb = (y1 == y3) ? x3 : x1 + (x3 - x1) * (y - y1) / (y3 - y1);
- }
- else
- {
- xa = (y3 == y2) ? x2 : x3 + (x2 - x3) * (y - y3) / (y2 - y3);
- xb = (y3 == y1) ? x1 : x3 + (x1 - x3) * (y - y3) / (y1 - y3);
- }
-
- if(xb < xa)
- {
- int tmp = xb;
- xb = xa; xa = tmp;
- }
-
- /* Rescale xa and xb, slightly cropping */
- xa = (xa + 2) / 4;
- xb = (xb - 2) / 4;
-
- if(xb < 0) continue;
- if(xa > xmax) continue;
- if(xa < 0) xa = 0;
- if(xb > xmax) xb = xmax;
-
- for(x = xa; x <= xb; x++)
- ee_putchar(x, y, c);
- }
- }
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