You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

91 lines
2.1 KiB

  1. /*
  2. * ttyvaders Textmode shoot'em up
  3. * Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
  4. * All Rights Reserved
  5. *
  6. * $Id$
  7. *
  8. * This program is free software; you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation; either version 2 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program; if not, write to the Free Software
  20. * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  21. */
  22. #include <stdlib.h>
  23. #include "common.h"
  24. starfield * create_starfield( game *g )
  25. {
  26. int i;
  27. starfield *s;
  28. s = malloc( STARS * sizeof(starfield) );
  29. for( i = 0; i < STARS; i++ )
  30. {
  31. s[i].x = GET_RAND( 0, g->w );
  32. s[i].y = GET_RAND( 0, g->h );
  33. s[i].z = GET_RAND( 1, 4 );
  34. s[i].c = GET_RAND( 6, 8 );
  35. s[i].ch = GET_RAND( 0, 2 ) ? '.' : '\'';
  36. }
  37. return s;
  38. }
  39. void draw_starfield( game *g, starfield *s )
  40. {
  41. int i;
  42. for( i = 0; i < STARS; i++ )
  43. {
  44. if( s[i].x >= 0 )
  45. {
  46. ee_color( s[i].c );
  47. ee_goto( s[i].x, s[i].y );
  48. ee_putchar( s[i].ch );
  49. }
  50. }
  51. }
  52. void update_starfield( game *g, starfield *s )
  53. {
  54. int i;
  55. for( i = 0; i < STARS; i++ )
  56. {
  57. if( s[i].x < 0 )
  58. {
  59. s[i].x = GET_RAND( 0, g->w );
  60. s[i].y = 0;
  61. s[i].z = GET_RAND( 1, 3 );
  62. s[i].c = GET_RAND( 6, 8 );
  63. s[i].ch = GET_RAND( 0, 2 ) ? '.' : '\'';
  64. }
  65. else if( s[i].y < g->h-1 )
  66. {
  67. s[i].y += s[i].z;
  68. }
  69. else
  70. {
  71. s[i].x = -1;
  72. }
  73. }
  74. }
  75. void free_starfield( game *g, starfield *s )
  76. {
  77. free( s );
  78. }