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- #-------------------------------------------------------------------
- # This file is part of the CMake build system for OGRE
- # (Object-oriented Graphics Rendering Engine)
- # For the latest info, see http://www.ogre3d.org/
- #
- # The contents of this file are placed in the public domain. Feel
- # free to make use of it in any way you like.
- #-------------------------------------------------------------------
-
- # -----------------------------------------------------------------------------
- # Find DirectX SDK
- # Define:
- # DirectX_FOUND
- # DirectX_INCLUDE_DIR
- # DirectX_LIBRARY
- # DirectX_ROOT_DIR
-
- if(WIN32) # The only platform it makes sense to check for DirectX SDK
- include(FindPkgMacros)
- findpkg_begin(DirectX)
-
- # Get path, convert backslashes as ${ENV_DXSDK_DIR}
- getenv_path(DXSDK_DIR)
- getenv_path(DIRECTX_HOME)
- getenv_path(DIRECTX_ROOT)
- getenv_path(DIRECTX_BASE)
-
- # construct search paths
- set(DirectX_PREFIX_PATH
- "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
- "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
- "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
- "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
- "C:/apps_x86/Microsoft DirectX SDK*"
- "C:/Program Files (x86)/Microsoft DirectX SDK*"
- "C:/apps/Microsoft DirectX SDK*"
- "C:/Program Files/Microsoft DirectX SDK*"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
- )
- create_search_paths(DirectX)
- # redo search if prefix path changed
- clear_if_changed(DirectX_PREFIX_PATH
- DirectX_LIBRARY
- DirectX_INCLUDE_DIR
- )
-
- find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
- # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
- # lib files are in DirectX_ROOT_DIR/Lib/x64|x86
- if(CMAKE_CL_64)
- set(DirectX_LIBPATH_SUFFIX "x64")
- else(CMAKE_CL_64)
- set(DirectX_LIBPATH_SUFFIX "x86")
- endif(CMAKE_CL_64)
- find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
-
-
- # look for dxgi (needed by both 10 and 11)
- find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
-
- # look for d3dcompiler (needed by 11)
- find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
-
- findpkg_finish(DirectX)
- set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
- ${DirectX_D3DX9_LIBRARY}
- ${DirectX_DXERR_LIBRARY}
- ${DirectX_DXGUID_LIBRARY}
- )
-
- mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY
- DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY)
-
-
- # look for D3D11 components
- if (DirectX_FOUND)
- find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH})
- get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
- message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
- find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
- set(DirectX_D3D11_FOUND TRUE)
- set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
- set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES}
- ${DirectX_D3D11_LIBRARY}
- ${DirectX_D3DX11_LIBRARY}
- ${DirectX_DXGI_LIBRARY}
- ${DirectX_DXERR_LIBRARY}
- ${DirectX_DXGUID_LIBRARY}
- ${DirectX_D3DCOMPILER_LIBRARY}
- )
- endif ()
- mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
- endif ()
-
- endif(WIN32)
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