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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file FBXUtil.cpp
  34. * @brief Implementation of internal FBX utility functions
  35. */
  36. #include "AssimpPCH.h"
  37. #include "FBXUtil.h"
  38. #include "FBXTokenizer.h"
  39. #include "TinyFormatter.h"
  40. #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
  41. namespace Assimp {
  42. namespace FBX {
  43. namespace Util {
  44. // ------------------------------------------------------------------------------------------------
  45. const char* TokenTypeString(TokenType t)
  46. {
  47. switch(t) {
  48. case TokenType_OPEN_BRACKET:
  49. return "TOK_OPEN_BRACKET";
  50. case TokenType_CLOSE_BRACKET:
  51. return "TOK_CLOSE_BRACKET";
  52. case TokenType_DATA:
  53. return "TOK_DATA";
  54. case TokenType_COMMA:
  55. return "TOK_COMMA";
  56. case TokenType_KEY:
  57. return "TOK_KEY";
  58. case TokenType_BINARY_DATA:
  59. return "TOK_BINARY_DATA";
  60. }
  61. ai_assert(false);
  62. return "";
  63. }
  64. // ------------------------------------------------------------------------------------------------
  65. std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset)
  66. {
  67. return static_cast<std::string>( (Formatter::format(),prefix," (offset 0x",std::hex,offset,") ",text) );
  68. }
  69. // ------------------------------------------------------------------------------------------------
  70. std::string AddLineAndColumn(const std::string& prefix, const std::string& text, unsigned int line, unsigned int column)
  71. {
  72. return static_cast<std::string>( (Formatter::format(),prefix," (line ",line,", col ",column,") ",text) );
  73. }
  74. // ------------------------------------------------------------------------------------------------
  75. std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok)
  76. {
  77. if(tok->IsBinary()) {
  78. return static_cast<std::string>( (Formatter::format(),prefix,
  79. " (",TokenTypeString(tok->Type()),
  80. ", offset 0x", std::hex, tok->Offset(),") ",
  81. text) );
  82. }
  83. return static_cast<std::string>( (Formatter::format(),prefix,
  84. " (",TokenTypeString(tok->Type()),
  85. ", line ",tok->Line(),
  86. ", col ",tok->Column(),") ",
  87. text) );
  88. }
  89. } // !Util
  90. } // !FBX
  91. } // !Assimp
  92. #endif