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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file IFCUtil.cpp
- * @brief Implementation of conversion routines for some common Ifc helper entities.
- */
-
- #include "AssimpPCH.h"
-
- #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
-
- #include "IFCUtil.h"
- #include "PolyTools.h"
- #include "ProcessHelper.h"
-
- namespace Assimp {
- namespace IFC {
-
- // ------------------------------------------------------------------------------------------------
- void TempOpening::Transform(const IfcMatrix4& mat)
- {
- if(profileMesh) {
- profileMesh->Transform(mat);
- }
- if(profileMesh2D) {
- profileMesh2D->Transform(mat);
- }
- extrusionDir *= IfcMatrix3(mat);
- }
-
- // ------------------------------------------------------------------------------------------------
- aiMesh* TempMesh::ToMesh()
- {
- ai_assert(verts.size() == std::accumulate(vertcnt.begin(),vertcnt.end(),size_t(0)));
-
- if (verts.empty()) {
- return NULL;
- }
-
- std::auto_ptr<aiMesh> mesh(new aiMesh());
-
- // copy vertices
- mesh->mNumVertices = static_cast<unsigned int>(verts.size());
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- std::copy(verts.begin(),verts.end(),mesh->mVertices);
-
- // and build up faces
- mesh->mNumFaces = static_cast<unsigned int>(vertcnt.size());
- mesh->mFaces = new aiFace[mesh->mNumFaces];
-
- for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) {
- aiFace& f = mesh->mFaces[i];
- if (!vertcnt[n]) {
- --mesh->mNumFaces;
- continue;
- }
-
- f.mNumIndices = vertcnt[n];
- f.mIndices = new unsigned int[f.mNumIndices];
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- f.mIndices[a] = acc++;
- }
-
- ++i;
- }
-
- return mesh.release();
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Clear()
- {
- verts.clear();
- vertcnt.clear();
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Transform(const IfcMatrix4& mat)
- {
- BOOST_FOREACH(IfcVector3& v, verts) {
- v *= mat;
- }
- }
-
- // ------------------------------------------------------------------------------
- IfcVector3 TempMesh::Center() const
- {
- return std::accumulate(verts.begin(),verts.end(),IfcVector3()) / static_cast<IfcFloat>(verts.size());
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Append(const TempMesh& other)
- {
- verts.insert(verts.end(),other.verts.begin(),other.verts.end());
- vertcnt.insert(vertcnt.end(),other.vertcnt.begin(),other.vertcnt.end());
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::RemoveDegenerates()
- {
- // The strategy is simple: walk the mesh and compute normals using
- // Newell's algorithm. The length of the normals gives the area
- // of the polygons, which is close to zero for lines.
-
- std::vector<IfcVector3> normals;
- ComputePolygonNormals(normals, false);
-
- bool drop = false;
- size_t inor = 0;
-
- std::vector<IfcVector3>::iterator vit = verts.begin();
- for (std::vector<unsigned int>::iterator it = vertcnt.begin(); it != vertcnt.end(); ++inor) {
- const unsigned int pcount = *it;
-
- if (normals[inor].SquareLength() < 1e-5f) {
- it = vertcnt.erase(it);
- vit = verts.erase(vit, vit + pcount);
-
- drop = true;
- continue;
- }
-
- vit += pcount;
- ++it;
- }
-
- if(drop) {
- IFCImporter::LogDebug("removing degenerate faces");
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
- bool normalize,
- size_t ofs) const
- {
- size_t max_vcount = 0;
- std::vector<unsigned int>::const_iterator begin = vertcnt.begin()+ofs, end = vertcnt.end(), iit;
- for(iit = begin; iit != end; ++iit) {
- max_vcount = std::max(max_vcount,static_cast<size_t>(*iit));
- }
-
- std::vector<IfcFloat> temp((max_vcount+2)*4);
- normals.reserve( normals.size() + vertcnt.size()-ofs );
-
- // `NewellNormal()` currently has a relatively strange interface and need to
- // re-structure things a bit to meet them.
- size_t vidx = std::accumulate(vertcnt.begin(),begin,0);
- for(iit = begin; iit != end; vidx += *iit++) {
- if (!*iit) {
- normals.push_back(IfcVector3());
- continue;
- }
- for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) {
- const IfcVector3& v = verts[vidx+vofs];
- temp[cnt++] = v.x;
- temp[cnt++] = v.y;
- temp[cnt++] = v.z;
- #ifdef ASSIMP_BUILD_DEBUG
- temp[cnt] = std::numeric_limits<IfcFloat>::quiet_NaN();
- #endif
- ++cnt;
- }
-
- normals.push_back(IfcVector3());
- NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]);
- }
-
- if(normalize) {
- BOOST_FOREACH(IfcVector3& n, normals) {
- n.Normalize();
- }
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- // Compute the normal of the last polygon in the given mesh
- IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const
- {
- size_t total = vertcnt.back(), vidx = verts.size() - total;
- std::vector<IfcFloat> temp((total+2)*3);
- for(size_t vofs = 0, cnt = 0; vofs < total; ++vofs) {
- const IfcVector3& v = verts[vidx+vofs];
- temp[cnt++] = v.x;
- temp[cnt++] = v.y;
- temp[cnt++] = v.z;
- }
- IfcVector3 nor;
- NewellNormal<3,3,3>(nor,total,&temp[0],&temp[1],&temp[2]);
- return normalize ? nor.Normalize() : nor;
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::FixupFaceOrientation()
- {
- const IfcVector3 vavg = Center();
-
- std::vector<IfcVector3> normals;
- ComputePolygonNormals(normals);
-
- size_t c = 0, ofs = 0;
- BOOST_FOREACH(unsigned int cnt, vertcnt) {
- if (cnt>2){
- const IfcVector3& thisvert = verts[c];
- if (normals[ofs]*(thisvert-vavg) < 0) {
- std::reverse(verts.begin()+c,verts.begin()+cnt+c);
- }
- }
- c += cnt;
- ++ofs;
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::RemoveAdjacentDuplicates()
- {
-
- bool drop = false;
- std::vector<IfcVector3>::iterator base = verts.begin();
- BOOST_FOREACH(unsigned int& cnt, vertcnt) {
- if (cnt < 2){
- base += cnt;
- continue;
- }
-
- IfcVector3 vmin,vmax;
- ArrayBounds(&*base, cnt ,vmin,vmax);
-
-
- const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9);
- //const IfcFloat dotepsilon = 1e-9;
-
- //// look for vertices that lie directly on the line between their predecessor and their
- //// successor and replace them with either of them.
-
- //for(size_t i = 0; i < cnt; ++i) {
- // IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
- // const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1);
- // const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength();
- // if (!l0 || !l1) {
- // continue;
- // }
-
- // const IfcFloat d = (d0/sqrt(l0))*(d1/sqrt(l1));
-
- // if ( d >= 1.f-dotepsilon ) {
- // v1 = v0;
- // }
- // else if ( d < -1.f+dotepsilon ) {
- // v2 = v1;
- // continue;
- // }
- //}
-
- // drop any identical, adjacent vertices. this pass will collect the dropouts
- // of the previous pass as a side-effect.
- FuzzyVectorCompare fz(epsilon);
- std::vector<IfcVector3>::iterator end = base+cnt, e = std::unique( base, end, fz );
- if (e != end) {
- cnt -= static_cast<unsigned int>(std::distance(e, end));
- verts.erase(e,end);
- drop = true;
- }
-
- // check front and back vertices for this polygon
- if (cnt > 1 && fz(*base,*(base+cnt-1))) {
- verts.erase(base+ --cnt);
- drop = true;
- }
-
- // removing adjacent duplicates shouldn't erase everything :-)
- ai_assert(cnt>0);
- base += cnt;
- }
- if(drop) {
- IFCImporter::LogDebug("removing duplicate vertices");
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void TempMesh::Swap(TempMesh& other)
- {
- vertcnt.swap(other.vertcnt);
- verts.swap(other.verts);
- }
-
- // ------------------------------------------------------------------------------------------------
- bool IsTrue(const EXPRESS::BOOLEAN& in)
- {
- return (std::string)in == "TRUE" || (std::string)in == "T";
- }
-
- // ------------------------------------------------------------------------------------------------
- IfcFloat ConvertSIPrefix(const std::string& prefix)
- {
- if (prefix == "EXA") {
- return 1e18f;
- }
- else if (prefix == "PETA") {
- return 1e15f;
- }
- else if (prefix == "TERA") {
- return 1e12f;
- }
- else if (prefix == "GIGA") {
- return 1e9f;
- }
- else if (prefix == "MEGA") {
- return 1e6f;
- }
- else if (prefix == "KILO") {
- return 1e3f;
- }
- else if (prefix == "HECTO") {
- return 1e2f;
- }
- else if (prefix == "DECA") {
- return 1e-0f;
- }
- else if (prefix == "DECI") {
- return 1e-1f;
- }
- else if (prefix == "CENTI") {
- return 1e-2f;
- }
- else if (prefix == "MILLI") {
- return 1e-3f;
- }
- else if (prefix == "MICRO") {
- return 1e-6f;
- }
- else if (prefix == "NANO") {
- return 1e-9f;
- }
- else if (prefix == "PICO") {
- return 1e-12f;
- }
- else if (prefix == "FEMTO") {
- return 1e-15f;
- }
- else if (prefix == "ATTO") {
- return 1e-18f;
- }
- else {
- IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
- return 1;
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertColor(aiColor4D& out, const IfcColourRgb& in)
- {
- out.r = static_cast<float>( in.Red );
- out.g = static_cast<float>( in.Green );
- out.b = static_cast<float>( in.Blue );
- out.a = static_cast<float>( 1.f );
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertColor(aiColor4D& out, const IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
- {
- if (const EXPRESS::REAL* const r = in.ToPtr<EXPRESS::REAL>()) {
- out.r = out.g = out.b = static_cast<float>(*r);
- if(base) {
- out.r *= static_cast<float>( base->r );
- out.g *= static_cast<float>( base->g );
- out.b *= static_cast<float>( base->b );
- out.a = static_cast<float>( base->a );
- }
- else out.a = 1.0;
- }
- else if (const IfcColourRgb* const rgb = in.ResolveSelectPtr<IfcColourRgb>(conv.db)) {
- ConvertColor(out,*rgb);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertCartesianPoint(IfcVector3& out, const IfcCartesianPoint& in)
- {
- out = IfcVector3();
- for(size_t i = 0; i < in.Coordinates.size(); ++i) {
- out[i] = in.Coordinates[i];
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertVector(IfcVector3& out, const IfcVector& in)
- {
- ConvertDirection(out,in.Orientation);
- out *= in.Magnitude;
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertDirection(IfcVector3& out, const IfcDirection& in)
- {
- out = IfcVector3();
- for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
- out[i] = in.DirectionRatios[i];
- }
- const IfcFloat len = out.Length();
- if (len<1e-6) {
- IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero");
- return;
- }
- out /= len;
- }
-
- // ------------------------------------------------------------------------------------------------
- void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z)
- {
- out.a1 = x.x;
- out.b1 = x.y;
- out.c1 = x.z;
-
- out.a2 = y.x;
- out.b2 = y.y;
- out.c2 = y.z;
-
- out.a3 = z.x;
- out.b3 = z.y;
- out.c3 = z.z;
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement3D& in)
- {
- IfcVector3 loc;
- ConvertCartesianPoint(loc,in.Location);
-
- IfcVector3 z(0.f,0.f,1.f),r(1.f,0.f,0.f),x;
-
- if (in.Axis) {
- ConvertDirection(z,*in.Axis.Get());
- }
- if (in.RefDirection) {
- ConvertDirection(r,*in.RefDirection.Get());
- }
-
- IfcVector3 v = r.Normalize();
- IfcVector3 tmpx = z * (v*z);
-
- x = (v-tmpx).Normalize();
- IfcVector3 y = (z^x);
-
- IfcMatrix4::Translation(loc,out);
- AssignMatrixAxes(out,x,y,z);
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement2D& in)
- {
- IfcVector3 loc;
- ConvertCartesianPoint(loc,in.Location);
-
- IfcVector3 x(1.f,0.f,0.f);
- if (in.RefDirection) {
- ConvertDirection(x,*in.RefDirection.Get());
- }
-
- const IfcVector3 y = IfcVector3(x.y,-x.x,0.f);
-
- IfcMatrix4::Translation(loc,out);
- AssignMatrixAxes(out,x,y,IfcVector3(0.f,0.f,1.f));
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const IfcAxis1Placement& in)
- {
- ConvertCartesianPoint(pos,in.Location);
- if (in.Axis) {
- ConvertDirection(axis,in.Axis.Get());
- }
- else {
- axis = IfcVector3(0.f,0.f,1.f);
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement& in, ConversionData& conv)
- {
- if(const IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<IfcAxis2Placement3D>(conv.db)) {
- ConvertAxisPlacement(out,*pl3);
- }
- else if(const IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<IfcAxis2Placement2D>(conv.db)) {
- ConvertAxisPlacement(out,*pl2);
- }
- else {
- IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
- }
- }
-
- // ------------------------------------------------------------------------------------------------
- void ConvertTransformOperator(IfcMatrix4& out, const IfcCartesianTransformationOperator& op)
- {
- IfcVector3 loc;
- ConvertCartesianPoint(loc,op.LocalOrigin);
-
- IfcVector3 x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f);
- if (op.Axis1) {
- ConvertDirection(x,*op.Axis1.Get());
- }
- if (op.Axis2) {
- ConvertDirection(y,*op.Axis2.Get());
- }
- if (const IfcCartesianTransformationOperator3D* op2 = op.ToPtr<IfcCartesianTransformationOperator3D>()) {
- if(op2->Axis3) {
- ConvertDirection(z,*op2->Axis3.Get());
- }
- }
-
- IfcMatrix4 locm;
- IfcMatrix4::Translation(loc,locm);
- AssignMatrixAxes(out,x,y,z);
-
-
- IfcVector3 vscale;
- if (const IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<IfcCartesianTransformationOperator3DnonUniform>()) {
- vscale.x = nuni->Scale?op.Scale.Get():1.f;
- vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
- vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
- }
- else {
- const IfcFloat sc = op.Scale?op.Scale.Get():1.f;
- vscale = IfcVector3(sc,sc,sc);
- }
-
- IfcMatrix4 s;
- IfcMatrix4::Scaling(vscale,s);
-
- out = locm * out * s;
- }
-
-
- } // ! IFC
- } // ! Assimp
-
- #endif
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