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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file MD5Loader.h
  34. * @brief Definition of the .MD5 importer class.
  35. * http://www.modwiki.net/wiki/MD5_(file_format)
  36. */
  37. #ifndef AI_MD5LOADER_H_INCLUDED
  38. #define AI_MD5LOADER_H_INCLUDED
  39. #include "BaseImporter.h"
  40. #include "MD5Parser.h"
  41. #include "../include/assimp/types.h"
  42. namespace Assimp {
  43. class IOStream;
  44. using namespace Assimp::MD5;
  45. // ---------------------------------------------------------------------------
  46. /** Importer class for the MD5 file format
  47. */
  48. class MD5Importer : public BaseImporter
  49. {
  50. public:
  51. MD5Importer();
  52. ~MD5Importer();
  53. public:
  54. // -------------------------------------------------------------------
  55. /** Returns whether the class can handle the format of the given file.
  56. * See BaseImporter::CanRead() for details.
  57. */
  58. bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
  59. bool checkSig) const;
  60. protected:
  61. // -------------------------------------------------------------------
  62. /** Return importer meta information.
  63. * See #BaseImporter::GetInfo for the details
  64. */
  65. const aiImporterDesc* GetInfo () const;
  66. // -------------------------------------------------------------------
  67. /** Called prior to ReadFile().
  68. * The function is a request to the importer to update its configuration
  69. * basing on the Importer's configuration property list.
  70. */
  71. void SetupProperties(const Importer* pImp);
  72. // -------------------------------------------------------------------
  73. /** Imports the given file into the given scene structure.
  74. * See BaseImporter::InternReadFile() for details
  75. */
  76. void InternReadFile( const std::string& pFile, aiScene* pScene,
  77. IOSystem* pIOHandler);
  78. protected:
  79. // -------------------------------------------------------------------
  80. /** Load a *.MD5MESH file.
  81. */
  82. void LoadMD5MeshFile ();
  83. // -------------------------------------------------------------------
  84. /** Load a *.MD5ANIM file.
  85. */
  86. void LoadMD5AnimFile ();
  87. // -------------------------------------------------------------------
  88. /** Load a *.MD5CAMERA file.
  89. */
  90. void LoadMD5CameraFile ();
  91. // -------------------------------------------------------------------
  92. /** Construct node hierarchy from a given MD5ANIM
  93. * @param iParentID Current parent ID
  94. * @param piParent Parent node to attach to
  95. * @param bones Input bones
  96. * @param node_anims Generated node animations
  97. */
  98. void AttachChilds_Anim(int iParentID,aiNode* piParent,
  99. AnimBoneList& bones,const aiNodeAnim** node_anims);
  100. // -------------------------------------------------------------------
  101. /** Construct node hierarchy from a given MD5MESH
  102. * @param iParentID Current parent ID
  103. * @param piParent Parent node to attach to
  104. * @param bones Input bones
  105. */
  106. void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
  107. // -------------------------------------------------------------------
  108. /** Build unique vertex buffers from a given MD5ANIM
  109. * @param meshSrc Input data
  110. */
  111. void MakeDataUnique (MD5::MeshDesc& meshSrc);
  112. // -------------------------------------------------------------------
  113. /** Load the contents of a specific file into memory and
  114. * alocates a buffer to keep it.
  115. *
  116. * mBuffer is modified to point to this buffer.
  117. * @param pFile File stream to be read
  118. */
  119. void LoadFileIntoMemory (IOStream* pFile);
  120. void UnloadFileFromMemory ();
  121. /** IOSystem to be used to access files */
  122. IOSystem* mIOHandler;
  123. /** Path to the file, excluding the file extension but
  124. with the dot */
  125. std::string mFile;
  126. /** Buffer to hold the loaded file */
  127. char* mBuffer;
  128. /** Size of the file */
  129. unsigned int fileSize;
  130. /** Current line number. For debugging purposes */
  131. unsigned int iLineNumber;
  132. /** Scene to be filled */
  133. aiScene* pScene;
  134. /** (Custom) I/O handler implementation */
  135. IOSystem* pIOHandler;
  136. /** true if a MD5MESH file has already been parsed */
  137. bool bHadMD5Mesh;
  138. /** true if a MD5ANIM file has already been parsed */
  139. bool bHadMD5Anim;
  140. /** true if a MD5CAMERA file has already been parsed */
  141. bool bHadMD5Camera;
  142. /** configuration option: prevent anim autoload */
  143. bool configNoAutoLoad;
  144. };
  145. } // end of namespace Assimp
  146. #endif // AI_3DSIMPORTER_H_INC