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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
-
- /** @file MD5Parser.h
- * @brief Definition of the .MD5 parser class.
- * http://www.modwiki.net/wiki/MD5_(file_format)
- */
- #ifndef AI_MD5PARSER_H_INCLUDED
- #define AI_MD5PARSER_H_INCLUDED
-
- #include "../include/assimp/types.h"
- #include "ParsingUtils.h"
-
- struct aiFace;
-
- namespace Assimp {
- namespace MD5 {
-
- // ---------------------------------------------------------------------------
- /** Represents a single element in a MD5 file
- *
- * Elements are always contained in sections.
- */
- struct Element
- {
- //! Points to the starting point of the element
- //! Whitespace at the beginning and at the end have been removed,
- //! Elements are terminated with \0
- char* szStart;
-
- //! Original line number (can be used in error messages
- //! if a parsing error occurs)
- unsigned int iLineNumber;
- };
-
- typedef std::vector< Element > ElementList;
-
- // ---------------------------------------------------------------------------
- /** Represents a section of a MD5 file (such as the mesh or the joints section)
- *
- * A section is always enclosed in { and } brackets.
- */
- struct Section
- {
- //! Original line number (can be used in error messages
- //! if a parsing error occurs)
- unsigned int iLineNumber;
-
- //! List of all elements which have been parsed in this section.
- ElementList mElements;
-
- //! Name of the section
- std::string mName;
-
- //! For global elements: the value of the element as string
- //! Iif !length() the section is not a global element
- std::string mGlobalValue;
- };
-
- typedef std::vector< Section> SectionList;
-
- // ---------------------------------------------------------------------------
- /** Basic information about a joint
- */
- struct BaseJointDescription
- {
- //! Name of the bone
- aiString mName;
-
- //! Parent index of the bone
- int mParentIndex;
- };
-
- // ---------------------------------------------------------------------------
- /** Represents a bone (joint) descriptor in a MD5Mesh file
- */
- struct BoneDesc : BaseJointDescription
- {
- //! Absolute position of the bone
- aiVector3D mPositionXYZ;
-
- //! Absolute rotation of the bone
- aiVector3D mRotationQuat;
- aiQuaternion mRotationQuatConverted;
-
- //! Absolute transformation of the bone
- //! (temporary)
- aiMatrix4x4 mTransform;
-
- //! Inverse transformation of the bone
- //! (temporary)
- aiMatrix4x4 mInvTransform;
-
- //! Internal
- unsigned int mMap;
- };
-
- typedef std::vector< BoneDesc > BoneList;
-
- // ---------------------------------------------------------------------------
- /** Represents a bone (joint) descriptor in a MD5Anim file
- */
- struct AnimBoneDesc : BaseJointDescription
- {
- //! Flags (AI_MD5_ANIMATION_FLAG_xxx)
- unsigned int iFlags;
-
- //! Index of the first key that corresponds to this anim bone
- unsigned int iFirstKeyIndex;
- };
-
- typedef std::vector< AnimBoneDesc > AnimBoneList;
-
-
- // ---------------------------------------------------------------------------
- /** Represents a base frame descriptor in a MD5Anim file
- */
- struct BaseFrameDesc
- {
- aiVector3D vPositionXYZ;
- aiVector3D vRotationQuat;
- };
-
- typedef std::vector< BaseFrameDesc > BaseFrameList;
-
- // ---------------------------------------------------------------------------
- /** Represents a camera animation frame in a MDCamera file
- */
- struct CameraAnimFrameDesc : BaseFrameDesc
- {
- float fFOV;
- };
-
- typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
-
- // ---------------------------------------------------------------------------
- /** Represents a frame descriptor in a MD5Anim file
- */
- struct FrameDesc
- {
- //! Index of the frame
- unsigned int iIndex;
-
- //! Animation keyframes - a large blob of data at first
- std::vector< float > mValues;
- };
-
- typedef std::vector< FrameDesc > FrameList;
-
- // ---------------------------------------------------------------------------
- /** Represents a vertex descriptor in a MD5 file
- */
- struct VertexDesc
- {
- VertexDesc()
- : mFirstWeight (0)
- , mNumWeights (0)
- {}
-
- //! UV cordinate of the vertex
- aiVector2D mUV;
-
- //! Index of the first weight of the vertex in
- //! the vertex weight list
- unsigned int mFirstWeight;
-
- //! Number of weights assigned to this vertex
- unsigned int mNumWeights;
- };
-
- typedef std::vector< VertexDesc > VertexList;
-
- // ---------------------------------------------------------------------------
- /** Represents a vertex weight descriptor in a MD5 file
- */
- struct WeightDesc
- {
- //! Index of the bone to which this weight refers
- unsigned int mBone;
-
- //! The weight value
- float mWeight;
-
- //! The offset position of this weight
- // ! (in the coordinate system defined by the parent bone)
- aiVector3D vOffsetPosition;
- };
-
- typedef std::vector< WeightDesc > WeightList;
- typedef std::vector< aiFace > FaceList;
-
- // ---------------------------------------------------------------------------
- /** Represents a mesh in a MD5 file
- */
- struct MeshDesc
- {
- //! Weights of the mesh
- WeightList mWeights;
-
- //! Vertices of the mesh
- VertexList mVertices;
-
- //! Faces of the mesh
- FaceList mFaces;
-
- //! Name of the shader (=texture) to be assigned to the mesh
- aiString mShader;
- };
-
- typedef std::vector< MeshDesc > MeshList;
-
- // ---------------------------------------------------------------------------
- // Convert a quaternion to its usual representation
- inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
-
- out.x = in.x;
- out.y = in.y;
- out.z = in.z;
-
- const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
-
- if (t < 0.0f)
- out.w = 0.0f;
- else out.w = sqrt (t);
- }
-
- // ---------------------------------------------------------------------------
- /** Parses the data sections of a MD5 mesh file
- */
- class MD5MeshParser
- {
- public:
-
- // -------------------------------------------------------------------
- /** Constructs a new MD5MeshParser instance from an existing
- * preparsed list of file sections.
- *
- * @param mSections List of file sections (output of MD5Parser)
- */
- MD5MeshParser(SectionList& mSections);
-
- //! List of all meshes
- MeshList mMeshes;
-
- //! List of all joints
- BoneList mJoints;
- };
-
- // remove this flag if you need to the bounding box data
- #define AI_MD5_PARSE_NO_BOUNDS
-
- // ---------------------------------------------------------------------------
- /** Parses the data sections of a MD5 animation file
- */
- class MD5AnimParser
- {
- public:
-
- // -------------------------------------------------------------------
- /** Constructs a new MD5AnimParser instance from an existing
- * preparsed list of file sections.
- *
- * @param mSections List of file sections (output of MD5Parser)
- */
- MD5AnimParser(SectionList& mSections);
-
-
- //! Output frame rate
- float fFrameRate;
-
- //! List of animation bones
- AnimBoneList mAnimatedBones;
-
- //! List of base frames
- BaseFrameList mBaseFrames;
-
- //! List of animation frames
- FrameList mFrames;
-
- //! Number of animated components
- unsigned int mNumAnimatedComponents;
- };
-
- // ---------------------------------------------------------------------------
- /** Parses the data sections of a MD5 camera animation file
- */
- class MD5CameraParser
- {
- public:
-
- // -------------------------------------------------------------------
- /** Constructs a new MD5CameraParser instance from an existing
- * preparsed list of file sections.
- *
- * @param mSections List of file sections (output of MD5Parser)
- */
- MD5CameraParser(SectionList& mSections);
-
-
- //! Output frame rate
- float fFrameRate;
-
- //! List of cuts
- std::vector<unsigned int> cuts;
-
- //! Frames
- CameraFrameList frames;
- };
-
- // ---------------------------------------------------------------------------
- /** Parses the block structure of MD5MESH and MD5ANIM files (but does no
- * further processing)
- */
- class MD5Parser
- {
- public:
-
- // -------------------------------------------------------------------
- /** Constructs a new MD5Parser instance from an existing buffer.
- *
- * @param buffer File buffer
- * @param fileSize Length of the file in bytes (excluding a terminal 0)
- */
- MD5Parser(char* buffer, unsigned int fileSize);
-
-
- // -------------------------------------------------------------------
- /** Report a specific error message and throw an exception
- * @param error Error message to be reported
- * @param line Index of the line where the error occured
- */
- static void ReportError (const char* error, unsigned int line);
-
- // -------------------------------------------------------------------
- /** Report a specific warning
- * @param warn Warn message to be reported
- * @param line Index of the line where the error occured
- */
- static void ReportWarning (const char* warn, unsigned int line);
-
-
- void ReportError (const char* error) {
- return ReportError(error, lineNumber);
- }
-
- void ReportWarning (const char* warn) {
- return ReportWarning(warn, lineNumber);
- }
-
- public:
-
- //! List of all sections which have been read
- SectionList mSections;
-
- private:
-
- // -------------------------------------------------------------------
- /** Parses a file section. The current file pointer must be outside
- * of a section.
- * @param out Receives the section data
- * @return true if the end of the file has been reached
- * @throws ImportErrorException if an error occurs
- */
- bool ParseSection(Section& out);
-
- // -------------------------------------------------------------------
- /** Parses the file header
- * @throws ImportErrorException if an error occurs
- */
- void ParseHeader();
-
-
- // override these functions to make sure the line counter gets incremented
- // -------------------------------------------------------------------
- bool SkipLine( const char* in, const char** out)
- {
- ++lineNumber;
- return Assimp::SkipLine(in,out);
- }
- // -------------------------------------------------------------------
- bool SkipLine( )
- {
- return SkipLine(buffer,(const char**)&buffer);
- }
- // -------------------------------------------------------------------
- bool SkipSpacesAndLineEnd( const char* in, const char** out)
- {
- bool bHad = false;
- bool running = true;
- while (running) {
- if( *in == '\r' || *in == '\n') {
- // we open files in binary mode, so there could be \r\n sequences ...
- if (!bHad) {
- bHad = true;
- ++lineNumber;
- }
- }
- else if (*in == '\t' || *in == ' ')bHad = false;
- else break;
- in++;
- }
- *out = in;
- return *in != '\0';
- }
- // -------------------------------------------------------------------
- bool SkipSpacesAndLineEnd( )
- {
- return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
- }
- // -------------------------------------------------------------------
- bool SkipSpaces( )
- {
- return Assimp::SkipSpaces((const char**)&buffer);
- }
-
- char* buffer;
- unsigned int fileSize;
- unsigned int lineNumber;
- };
- }}
-
- #endif // AI_MD5PARSER_H_INCLUDED
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