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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
-
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
-
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
-
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- ----------------------------------------------------------------------
- */
-
- /** @file MaterialSystem.h
- * Now that #MaterialHelper is gone, this file only contains some
- * internal material utility functions.
- */
- #ifndef AI_MATERIALSYSTEM_H_INC
- #define AI_MATERIALSYSTEM_H_INC
-
- namespace Assimp {
-
- // ------------------------------------------------------------------------------
- /** Computes a hash (hopefully unique) from all material properties
- * The hash value reflects the current property state, so if you add any
- * property and call this method again, the resulting hash value will be
- * different. The hash is not persistent across different builds and platforms.
- *
- * @param includeMatName Set to 'true' to take all properties with
- * '?' as initial character in their name into account.
- * Currently #AI_MATKEY_NAME is the only example.
- * @return 32 Bit jash value for the material
- */
- uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
-
-
- } // ! namespace Assimp
-
- #endif //!! AI_MATERIALSYSTEM_H_INC
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